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University Expands Esports Program with ViewSonic Gaming Monitors

CASE STUDY

University Expands Esports Program with ViewSonic Gaming Monitors

SCHOOL

Founded in 1870 as Buchtel College, the University of Akron is located 40 miles south of Cleveland in metropolitan Akron, Ohio. Offering 200+ in- demand associate, bachelor’s, master’s, doctorate and law degree programs, the university serves around 19,000 students from Ohio, around the U.S., and 70 foreign countries in more than 80 buildings on 218 acres. Programs are targeted to diverse groups of learners, including full-time, part-time, and on-line students, veterans, and adults returning to the classroom.

LogoLogo

“In addition to providing us with high-end equipment, ViewSonic demonstrated dedication to the educational aspects of our program. They are outstanding partners in every way – great support, great products, and great people to work with. This collaboration will help us keep up with the changes in technology, along with the interests of students as the esports and gaming space evolves.”


— Nathan Meeker, UA Director of Esports

THE CHALLENGE

line drawing of a circular mazeline drawing of a circular maze
  • Create a robust esports/ gaming program with broad engagement

  • Equip new program spaces with top-of-the-line gaming monitors

  • Update program and equipment to support evolving needs

In 2017 the University of Akron set its sights on creating a robust esports program. It quickly became a pioneering force in the development of D1 varsity-level esports.

“We had a team of professionals with complementary backgrounds and together, we created the program that many other schools model theirs after” said UA Director of Esports Nathan Meeker. “By design it was a three-tiered program that included a formal student club and low-key recreational gaming opportunities in addition to the competitive varsity team.”

To accommodate this broad vision, the university transformed 6,500 square feet in three underutilized campus spaces into esports venues: an arena with spectator viewing to facilitate varsity practices and competitions, plus two club and rec facilities that operate like gaming cafes for the esports club and casual gamers.

Outfitting these spaces with gaming stations that wouldn’t break the budget was one of the initial challenges for the growing program. An ongoing challenge would be keeping the program, as well as the gaming hardware, up-to-date and well-positioned to meet evolving student needs.

THE SOLUTION

line drawing of a jigsaw puzzle pieceline drawing of a jigsaw puzzle piece
  • Initial Development

    • ViewSonic Gaming XG2402 24-inch monitor

  • Upgrade

    • ViewSonic Gaming XG250 25-inch monitor

With the space build-out underway, Meeker and the team set out to find their ideal gaming monitors (among other equipment).

“We wanted some pretty specific specs – a 24-inch monitor with 1ms or lower response rate and 144 Hz or better,” said Meeker. “There were a few decent options but ViewSonic offered the best price-to-performance ratio by a long shot. Not only was the price great, the ViewSonic performance was top notch.”

The team purchased 92 ViewSonic XG2402 24-inch gaming monitors, which were deployed across the three venues: the Zips Gaming Lounge at the Williams Honors College; the Zips Esports Center at the Student Union; and the Akron Esports Arena at Infocision Stadium.

The UA Zips esports program started off strong, with around seven hundred participants.

“By all indicators that was considered a good number at the time,” said Meeker. “What we didn’t realize was that by primarily marketing the program to students interested in competitive esports titles, we were missing quite a few others, and we want as many students as possible to reap the benefits of participating in campus organizations.”

When students are invested in activities outside of academics, Meeker elaborated, there are proven benefits, such as higher rates of graduation, higher levels of satisfaction, and even higher post-college job placement rates.

“I always tell those that are skeptical that we’re not just playing video games,” he said. “Our program provides an outlet for students who might not otherwise join a UA organization.”

To broaden the benefits of their activities, the Zips program staff began spreading the word to “generalist gamers” – students with a broad interest in video games that goes beyond the well-known competitive titles like Rocket League and Overwatch.

RESULTS

Line drawing of a rocketLine drawing of a rocket
  • ViewSonic gaming monitors supported the program’s success and expansion

  • Participation has grown from an initial 700 members to over 2400 students

  • In its first year, the Varsity team became Collegiate Rocket League Champions

  • After school hours the display is used for school activities and community presentations

By 2019 the UA Zips varsity team had captured the Rocket League championship title for the second consecutive year, and the university was well on its way to becoming a powerhouse in the world of competitive collegiate esports.

While the varsity team was busy doing great things, Meeker realized that the program wasn’t reaching its full potential.

“Initially we thought that marketing the program primarily toward students interested in competitive esports titles would result in the best activation,” said Meeker. “Over time we learned we were missing a lot of other students. Now we connect with those students and offer a more robust program.”

The expanded marketing efforts have more than paid off. These days, around 15% of the UA student population is involved in the program in one way or another, for a total participation of around 2,400 students.

By year five of the program, another shift occurred.

“Monitor technology had progressed, and to provide our players with the best competitive advantage, we needed to upgrade to 280Hz.” said Meeker. “We were already living in a ViewSonic ecosystem and loving it, so the ViewSonic XG250 gaming monitors were perfect for us.”

With the new monitors deployed to about half of the Zips’ gaming stations so far, students report faster gameplay and better reactivity to on-screen action. “They tell me that overall, their gaming experience has been more enjoyable,” said Meeker. “Watching them, it’s easy to see the benefits of the faster refresh rate.”

Now an official ViewSonic partner, Meeker looks forward to many years of keeping up with the fast-paced world of esports and gaming with ViewSonic gaming monitors.

“In addition to providing us with high-end equipment, ViewSonic demonstrated dedication to the educational aspects of our program,” said Meeker. “They are outstanding partners in every way – great support, great products, and great people to work with. This collaboration will help us keep up with the changes in technology, along with the interests of students as the esports and gaming spaces evolve.”

Building on the program’s strong and carefully laid foundation, the ViewSonic sponsorship is one more way that esports and gaming at UA will continue to grow and thrive, said Meeker, as the university provides ongoing support for activities such as summer camps; monthly events for area high school clubs; and hosting the OHSAA-supported Ohio Esports State Tournament, among other LAN events.

“The tournament represents some 300 high schools across Ohio, and we expect around 3,000 students to participate this spring,” said Meeker. “We know we’ll give them an outstanding experience with the new ViewSonic monitors.”

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ViewSonic® ViewBoard® IFP7550

 

University Esports Program Supports Community and Competition with ViewSonic ViewBoard Interactive Display, Gaming Monitors, and Digital Signage

CASE STUDY

University Esports Program Supports Community and Competition with ViewSonic ViewBoard Interactive Display, Gaming Monitors, and Digital Signage

SCHOOL

Founded in 1910, the University of Southern Mississippi (aka “Southern Miss” or USM) is a public D1 sports and R1 classified research university with a total undergraduate enrollment of 10,258. The university’s main campus is in Hattiesburg, Mississippi, which is supplemented by a complex in Long Beach known as Southern Miss Gulf Coast. Southern Miss offers approximately 189 programs leading to baccalaureate, masters, specialist, and doctorate degrees, serving undergraduates from public schools across the southern United States and around the globe. The university is accredited by the Southern Association of Colleges and Schools and its programs are accredited by 30 state and national agencies.

School LogoSchool Logo

“The ViewBoard is an outstanding interactive resource for any type of learning because it’s so intuitive to use and it really draws students in. They absolutely love it. They’ll come in wanting to use it the moment we open the doors for the day and the competitive team is constantly scheduling time with it.”


— David Dickert, USM Esports Coordinator

THE CHALLENGE

line drawing of a circular mazeline drawing of a circular maze
  • Update outdated space to create a modern esports/ gaming center

  • Equip program with state-of- the art technology to support competition, connection, and learning

When USM Esports Coordinator David Dickert began in Spring 2022, the fledgling program operated out of an outdated space that received periodic technology updates, where 15 students valiantly competed from non-esports ready equipment.

“It used to be a big lounge area that hadn’t seen major updates for a long time,” said Dickert. “The university was getting ready to invest in a robust competitive esports program in 2019, but COVID set fire to those plans until the global pandemic was under control. The 15 students involved were piecemealing it the best they could with very little equipment or funding.”

When Dickert came on board it was immediately clear that revamping the space was a top priority. During the summer preceding the 2023-24 school year, Dickert and the Union worked with a local painting company to tear down the wall carpet, refinish the floors, paint, and bring in new furnishings – transforming it into a modern gaming wonderland.

A parallel priority was to outfit the new gaming stations with state-of-the art equipment. When it came to monitors, Dickert wanted to make a clean break from what the team was currently using.

“The specs on the existing monitors were pretty decent, but we had a lot of quality control issues,” he said. “I was having to retire monitors because they had dead pixels, or pixels would pop in and out randomly. I have some horror stories about students being in the middle of a game and the screen dying. I absolutely needed to find a new brand for us to rely on.”

A former educator who had enjoyed using a ViewSonic ViewBoard interactive display in his classroom, Dickert looked at what the company was doing in the esports space, and was impressed.

“My budget was very finite so I was looking to build long-term partnerships with companies that had a similar vision for the ways in which esports can benefit students,” said Dickert. “For me, esports is about more than winning. It’s about building connections between students and contributing to their physical and emotional well-being. It was clear that ViewSonic operated from a similar values standpoint regarding education and esports, so they were a natural fit.”

Before he had a chance to reach out, he was approached by ViewSonic representatives visiting the campus.

“I shared our vision of what we were going to do, how we planned to help students in the space,” said Dickert. “We were very aligned and from there our partnership was born.”

THE SOLUTION

line drawing of a jigsaw puzzle pieceline drawing of a jigsaw puzzle piece
  • ViewSonic ViewBoard IFP7550 75” interactive display

  • ViewSonic XG2431 24” 1080p IPS gaming monitors

  • ViewSonic CDE6512 65” commercial display

The new esports and gaming facilities consist of two sections separated by a hallway. The Official Southern Miss Esports Arena hosts the University’s National Championship competition teams. The adjacent casual gaming space is open to all students interested in gaming (plus billiards, shuffleboard, and table tennis). Both feature gaming stations equipped with ViewSonic® XG2431 24” 240Hz gaming monitors.

Distinct areas within the competitive gaming space include the main stage, equipped with five ViewSonic XG2431 gaming monitors; the practice stage, which supports scrimmages and practices with six XG2431 monitors; and a production space equipped with one ViewSonic XG2431 monitor where students learn how to broadcast events, edit video, and more. Another 12 XG2431 monitors are deployed in the casual gaming center, enabling those in the general student population to experience gaming with top-of-the- line equipment.

To further support the program’s mission to develop learning-focused, connected, and healthy individuals through competition, community, and esports experiences, Dickert added a cart-mounted ViewSonic ViewBoard® IFP7550 75” interactive display to a conference-style setup perpendicular to the main stage.

“The ViewSonic ViewBoard I used as a high school teacher was the best thing ever,” he said. “The ability to display content, click the side of screen to bring up the pen function and draw on the board to enhance the information was incredible and, along with the ability for students to intuitively work at the board, it changed the way I taught. I knew I wanted that for the esports students.”

Finally, to promote the program, Dickert stationed a ViewSonic CDE6512 65” commercial display outside the doorway to the Arena.

RESULTS

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  • The updated space is modern, vibrant, and inviting

  • Participation has grown from 15 to 700

  • The ViewSonic ViewBoard IFP7550 interactive display is used expensively by student athletes and others to enhance competitive advantage, collaboration, and learning

  • ViewSonic XG2431 gaming displays deliver fast, smooth gameplay

  • The ViewSonic CDE6512 commercial display used as digital signage dynamically promotes the program

It may come as a surprise that both the program lead and the players love the ViewSonic ViewBoard interactive display almost more than the lightning-fast ViewSonic gaming monitors.

“It’s hands down my favorite place in the arena,” said Dickert, “I could gush about this ViewBoard all day.”

For students the 75” interactive display serves a dual purpose, said Dickert, supporting both their competitive and educational goals. Seated together around a conference-table setup facing the ViewBoard display, student athletes can review and mark up gameplay. Similarly, all program participants can use the display to work collaboratively on schoolwork and projects.

“The ViewBoard is an outstanding interactive resource for any type of learning because it’s so intuitive to use and it really draws students in. They absolutely love it. They’ll come in wanting to use it the moment we open the doors for the day and the competitive team is constantly scheduling time with it,” Dickert said, audibly turning to look out his doorway and adding, “Yep, they’re using it right now.”

For Dickert, the ViewBoard interactive display was a game-changer that has helped him meet his core goals as program lead.

“For me this program is about helping students make connections and gain skills that will help them throughout their lives,” he said. “The ViewBoard display absolutely fosters that type of connection, problem solving, and learning.”

Foremost among the many ViewBoard features that Dickert appreciates is the display’s ease of use, whether it’s connected to a PC, or not.

“It’s nice not having to have a PC hooked up to it, that it’s optional. It may be a bit more intuitive when used with PC functionalities, but when it’s alone it still functions incredibly well using Google Chrome and myViewBoard,” he said. “The user interface is very approachable, and everything is easy to navigate. I haven’t had to teach anyone how to use it.”

The ViewSonic XG2431 gaming monitors were equally easy to use, right out of the box – a pleasant surprise that helped get the program up and running more quickly than Dickert anticipated.

“In my experience monitors don’t have good factory settings right out of the box; usually I have to tweak them a bit,” he said. “With these ViewSonic gaming monitors it was a seamless, seamless plug-and-play experience. The images looked great, and we got them set up in a very short amount of time.”

Students of all gaming abilities have been thrilled with the fast response time and refresh rate.

“They care about the snappiness of the tech, and that’s one reason the students really like these monitors,” said Dickert. “They’re very responsive at .5ms – you almost can’t get better than that at an affordable price.”

Most of them, he added are used to playing with screens that max out at a refresh rate of 60Hz to 120Hz, and immediately comment that the gaming with the ViewSonic monitors is a much smoother experience than they’re used to. ViewSonic XG2431 gaming monitors, for example, are capable of achieving a refresh rate of 240Hz.

“ViewSonic is becoming well-known for their gaming monitors and their support for the educational aspects of esports in education,” said Dickert.

“I anticipated that these monitors would be outstanding, and they absolutely are.”

The Fall 2023 season has been the most successful to date for the Southern Miss Esports Program. Participation has grown to a total of 85 competitive players on 15 different teams. Nearly 700 total students – almost seven percent of the total undergraduate enrollment – use the casual gaming stations. All three of the program’s Fortnite teams have qualified for the Fortnite Split 1 NACE National Championship using the ViewSonic monitors. The program has seen similar success from each of its other teams.

“I’m able to get these numbers because our single sign on system tracks who uses the computers, and I’m thrilled with the growth of the program.” said Dickert. “For me, the student experience is the big component of student life at Southern Miss. I celebrate when we win and motivate and encourage harder work when we lose, but I care the most about the connections and that students feel a sense of belonging when they come into the gaming space.”

That goal has been achieved, it is clear, when Dickert notes that the arena and game room have become ‘the living room’ of campus. With no membership fees, and room for all, the program attracts students to all three tiers of the program: signed student athletes who compete in official conferences; Academy Team students who compete in official conferences as developing teams; and Gaming Club participants, a community open for all to experience fun events, conventions, and multi-club collaborations with a gaming twist. Of course, those with an even more casual interest in gaming – or hanging out with gamers – are also welcome in this inviting space.

“When it comes to clubs, we believe in student leadership,” said Dickert. “The gaming club is student-run and includes pretty much everything gaming. They visit conventions together and hold game nights – in fact they had one last night. It’s exactly the type of community activities we had hoped to encourage.”

Next on the agenda for this growing program is a Spring 2024 launch of an Intro to Esports course in partnership with the School of Business.

“It will be a survey-style course where students broadly learn the history and business aspects of esports,” said Dickert. “A core class objective will be to give students hands on experience with esports using the arena space and ViewSonic monitors.”

By then, the ViewSonic CDE6512 65-inch commercial display will be mounted above the doorway to the Arena, drawing in new participants and educating others about the program as they stroll through the USM Student Union and Thad Cochran Center.

“It’s great where it is now,” said Dickert. “But when it’s mounted above the doorway it will deliver an even bigger ‘wow factor.’”

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ViewSonic Showcases New and Upcoming Display Products for Home Entertainment and Work Efficiency in 2024

someone working on a laptop with a connected portable monitor

Highlights Include New Portable Monitors, Desktop Displays for Productivity and Gaming, and a New 4K Laser Home Entertainment Projector for Xbox Consoles

 

Brea, CA (Jan. 8, 2024)ViewSonic Corp., a leading global provider of visual solutions, will showcase its new display products and offer a preview of its upcoming products for 2024 at the Pepcom Digital Experience!, Jan. 8th, 2024 in Las Vegas, NV. The latest displays include new portable monitors, desktop displays for work and gaming, as well as a laser 4K projector for Xbox. Whether for home entertainment or work productivity, ViewSonic offers a range of displays to suit just about any need.

 

The line-up of ViewSonic® products for 2024 is set to deliver a variety of entertainment and productivity options for amazing front-of-screen experiences. These monitors and projection display solutions come with the latest technologies and features that are intended to seamlessly blend into just about any lifestyle and environment, whether at home, work or on-the-road.

 

“We’re excited about the product offerings for 2024. We have a great mix of entertainment, productivity, and mobility-centric displays,” said Jeff Muto, Business Line Director at ViewSonic. “Whether one needs a display for gaming or work, from desktop to a portable monitor, we have a great number of choices for the consumer. We developed these to deliver the best in productivity and entertainment. We’ve expanded our portable monitor offering, have a 4K laser projector that’s Xbox-approved, and the desktop monitors give users the features any gamer or worker would want.”

 

GAMING MONITORS

XG272-2K-OLED

  • 27-inch, OLED gaming monitor with native QHD (2560x1440) resolution
  • 240Hz refresh rate and a 0.02ms (GtG) response time
  • AMD FreeSync Premium and NVIDIA G-SYNC compatible; Blur Busters verified with advanced Black Frame Insertion and Strobe Backlight technology
  • 450nits brightness with 99% DCI-P3 color space
  • Connectivity includes: HDMI v2.1, DisplayPort v1.4, USB-C (15w PD), USB-A/B, and Audio-Out
  • Available Q1 2024 for an estimated street price of $899.99* [USD]

 

DESKTOP MONITORS

VG2757V-2K

  • 27-inch docking video conferencing monitor
  • Native 2K (2560x1440) resolution and 100Hz refresh rate
  • Zoom certified and Windows Hello-compatible camera for secure single user sign-on; LED fill light with 3-step adjustable brightness/color settings
  • Connectivity includes: HDMI v2.0, DisplayPort, USB-C at 90W, USB-A/B v3.2, RJ45, and one Audio-Out (3.5mm)
  • 2x 5W speakers and microphone
  • Available in Q3 2024 for an estimated street price of $449.99* [USD]

 

PORTABLE MONITORS

VG1656N

  • 16-inch portable monitor with a native 1920x1200 resolution
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  • Available: Q3 2024 for an estimated street price of $299.99* [USD]

 

VP1656

  • 16-inch portable monitor with a native 1920x1200 resolution
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  • Available: Q2 2024 for an estimated street price of $299.99* [USD]

 

TD1656-2K

  • 16-inch portable monitor with a native 2560x1600 resolution
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  • Available: Q3 2024 for an estimated street price of $369.99* [USD]

 

VX1655-4K-OLED

  • 15.6-inch portable OLED monitor with native 4K Ultra HD (3840 x 2160) resolution
  • 100% DCI-P3 gamut coverage offers incredible color precision
  • Connectivity includes USB-C (x2), mini-HDMI 2.0, and 3.5mm Audio Out
  • Dual integrated speakers for stereo sound
  • Weighs 1.5 pounds and 0.6-inches thick
  • Available: Now for estimated street price of $499.99* [USD]

 

HOME ENTERTAINMENT PROJECTOR

LX700-4K Laser Projector

  • Native 4K Ultra HD (3840x2160) resolution at 3,500 ANSI lumens
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  • Designed for Xbox with 1440p resolution at 120Hz refresh rate
  • 1.36x optical zoom, H/V keystone and four-corner adjustment
  • Available Q2 2024 for an estimated street price of $1,599.99* [USD]

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and X.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With more than 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 


 

*Program, pricing, specifications, and availability are subject to change without notice.

**Light source and product lifespan may vary based on actual usage and other factors.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

Media Contacts:

Joey Lee
JSL Marketing for ViewSonic [U.S.]
T: 310-592-1712
E: joey@jslcomm.com
Caroline McGrath
CMM Communications for ViewSonic [Canada]
T: 416-972-1642
E: caroline@cmm-communications.com
Nury Lavandier
JSL Marketing for ViewSonic [Latin America]
T: 305-491-0530
E: nury@jslcomm.com

University Adds Esports Impact with ViewSonic ELITE Gaming Monitors and LAN Center Partnership

CASE STUDY

University Adds Esports Impact with ViewSonic ELITE™ Gaming Monitors and LAN Center Partnership

SCHOOL

Harrisburg University of Science and Technology (HU) is a private non-profit university accredited by the Middle States Commission on Higher Education. Located in Harrisburg, PA, the university serves a student body of nearly 7,000 students from over 100 countries, offering bachelor and graduate degree programs in science, technology, and math fields. Every undergraduate major requires an internship, giving students real-world experiences that are valued by employers.

Harrisburg University LogoHarrisburg University Logo

“In a rapidly evolving digital world, it’s essential for academic institutions to embrace emerging technologies and provide students with opportunities to learn and explore their passions through experiential learning. This stateof-the-art equipment will bring a wide range of possibilities for growth and learning to our students.”


— Charles Palmer, Program Lead and Associate Professor of Interactive Media

THE CHALLENGE

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  • Outfit multipurpose esports LAN center with leading-edge technology

  • Equipment must be suitable for users ranging from casual to professional

With a STEM curriculum that prepares students for in-demand careers, it’s no surprise that HU has become an esports powerhouse. A growing billion-dollar industry, esports relies on employees with a range of creative and technical skills, and HU is distinguished as a trailblazer in developing programs that connect students to these careers. The university’s esports focus began by blazing trails in esports participation.

In 2017, the university launched its fi rst (and only) varsity sports team, the HU Storm, which went on to win the Collegiate Overwatch National Championship in its fi rst two seasons. The university invested in state-of-the-art arena space, full scholarships for team members, and hosting an annual competition, the HUE invitational, the largest esports invitational competition in North America. Continuing its pioneering ways, the HU Storm was the fi rst collegiate team to employ former professional esports players as coaches. For those interested in more casual competition, HU offers an esports club open to all students.

Shortly thereafter, the university introduced a Bachelor of Science degree designed to prepare students for careers in the burgeoning esports industry. One of only a handful of schools offering a degree in this area, HU Esports Management, Production and Performance courses develop the skills needed to become a media content creator, event manager, specialized coach, organizational/team manager, marketing manager, analyst, and more. According to HU materials, this program combines three of the university’s strengths – business administration, interactive media, and technology integration – to build an industry pipeline for the next generation of esports decision-makers in management, production entrepreneurship and innovation.

Finally, in 2019, HU President Dr. Eric Darr and Professor Charles Palmer provided strategic direction and support for the launch of the Harrisburg, PA-based Soniqs professional esports team. From this winning partnership came a shared vision for the development of a LAN Center that would be the official competitive home of the Soniqs, while also providing space to support students, the HU Storm, and the surrounding community.

“We wanted to build on our successes in a way that would support the need for a growing number of esports professionals,” said Palmer, whose roles at the university include Program Lead & Associate Professor of Interactive Media, and Executive Director of the Center for Advanced Entertainment & Learning Technologies. “Our vision was to expand the ways in which we could position our students to become those professionals, and we wanted to do it in a way that supported our community.”

gaming monitors lined up down both sides of the center of a long tablegaming monitors lined up down both sides of the center of a long table

THE SOLUTION

That initial conversation in January 2021 triggered the formation of a development team, which Palmer worked with to develop the concept into a workable plan. Participants included HU CEO and President Dr. Eric Darr and HU CFO Duane Maun; Soniqs CEO Darren Moore and Soniqs Director of Operations and HU Adjunct Professor Luke Goodling; and Dr. Jennifer Metz, Associate Professor and Program Lead of Esports Management.

“The facilities we envisioned would not only be the home of the Soniqs, it would be like the labs in our life science departments,” said Palmer. “A place where our students can get hands-on learning about the products, services, and management of esports.”

During this phase, the working group sought partners to help bring the plan to life. A known advocate in the esports ecosystem, ViewSonic was thrilled to join the team though its community outreach division.

“ViewSonic is committed to both community outreach as part of our Empowering Future Generations initiative and to growing within esports,” said Danny Ordway, Vertical Marketing Manager at ViewSonic. “Supporting Harrisburg University and the Soniqs was a natural partnership for us. We’re thrilled to back an organization that is so focused on investing in the success of its students.”

a woman sitting at a long table gaming on a VX gaming monitor with a controller and a headseta woman sitting at a long table gaming on a VX gaming monitor with a controller and a headset

The LAN Center team connected with Ordway who recommended ViewSonic products to meet their needs.

“We were excited to partner with HU, which shares our holistic vision for esports in education. By providing the latest ViewSonic ELITE™ gaming monitors, as well as the latest commercial displays and other display solutions, we’re helping the Soniqs’ coaches and staff develop strategies and prepare players,” said Ordway. “We’re also supporting HU in providing learning opportunities that create a pathway to careers within the esports industry.”

Ultimately, the team selected 20 ViewSonic ELITE™ XG270 27-inch 240Hz G-Sync gaming monitors to provide smooth, ultra-responsive gameplay. Nine 65-inch ViewSonic CDE6520-W premium 4K digital displays would be mounted throughout the space to showcase competitions, support the LAN Center brand, and deliver dynamic background videos, with one ViewSonic CDE8620-W 86-inch premium 4K digital display serving as a dramatic focal point.

THE RESULTS

Line drawing of a rocketLine drawing of a rocket
  • LAN Center is equipped to meet the needs of the university, community, and professional esports team with 20 state-of-the-art gaming stations

  • Large, 24/7 rated commercialgrade displays throughout the facility enable easy competition viewing, branding and dynamic multimedia background content

Along with additional sponsors, Intel and Zipchair, the team created a worldclass esports LAN center, with power-packed stations that feature Intel NUC PCs with 12th Gen Intel® Core™ i9-12900 CPUs, 16GB of RAM, and RTX 3060 Tis; ViewSonic ELITE™ 27-inch 1080p 240Hz IPS gaming monitors; and Zipchair Glide Gaming Chairs with numerous ergonomic settings. With gratitude to their partners, Palmer notes that leading tech is about so much more than feeds, speeds, and specs.

“In a rapidly evolving digital world, it’s essential for academic institutions to embrace emerging technologies and provide students with opportunities to learn and explore their passions through experiential learning,” said Palmer. “This state-of-the-art equipment will bring a wide range of possibilities for growth and learning to our students.”

The 2,000-square-foot LAN Center opened its doors on March 27, 2023, with a ribbon cutting ceremony attended by everyone in the local esports community. Moore delivered a brief speech and, with HU President Eric Darr beside him, cut the ribbon that symbolized the center’s o cial opening for private events. Press and other visitors got a taste of the action ahead, as HU esports club members tested out the top-of-the-line gaming stations.

The main gaming room features a central row of tables with 10 gaming stations on each side. It is both dim and dynamic, with enough ambient light to help reduce eye strain, plus LED accent lights in Soniq-blue and purple for added aesthetic impact. Standing room behind the players, along with adjacent seating facing a large 86-inch ViewSonic digital display, will allow spectators an up-close and in-person view of esports events. Additional 65-inch ViewSonic digital displays throughout the space allow for extended viewing along with the display of stakeholder brands and mood-enhancing multimedia content.

Centrally located in downtown Harrisburg, the LAN Center is a leisurely twominute walk from Harrisburg’s Whittaker Center for Science and the Arts, the offcial home stadium for HU’s esports arena, practice space and digital locker room, as well as the hub for esports scrimmages, competitions, tournaments, conferences and meet-and-greets.

“The location meets all of our initial objectives,” said Palmer. “We can engage the community, opening the Center for people to enjoy esports as entertainment, while we provide convenient and state-of-the art facilities for our esports management students to grow their professional skills.” An additional advantage of the location, added Palmer, is its proximity to two Harrisburg high schools.

“We envision our esports management students developing and running events for the high school students,” he said. “This will be a great experiential learning opportunity for them, while adding another link in the pipeline, engaging younger students and introducing them to the broader opportunities offered by esports.”

Community members of all ages will be able to participate in educational workshops taught by esports pros, use the Center’s gaming stations during public hours, and watch games as spectators, both in person and online. The space will also be available to rent for community and private events.

“We are deeply grateful to our sponsors for helping bring our vision to life. The LAN Center not only enhances the educational experience of HU students, it also creates opportunities for networking, mentorship, and career development in the competitive esports industry,” said Palmer. “Students will be able to conceive, design, plan, produce and refl ect on their own events, and they’ll do so while increasing the understanding of esports in our community. It’s a win for everyone involved.”

gamers at a liong table in a room lit with blue lightsgamers at a liong table in a room lit with blue lights
someone gaming on PC with a mouse and keyboardsomeone gaming on PC with a mouse and keyboard

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ViewSonic® ViewBoard® IFP7550

 

ViewSonic Brings Esports to Education with Product Solutions and Speakers to Address Career Pathways at ISTE 2023

Team of young gamers playing esportsTeam of young gamers playing esports

The ViewSonic Gaming Booth to Host Panels, Mario Kart Competitions and Scavenger Hunt

PHILADELPHIA, PA – ISTE, Booth #1929 – (June 26, 2023) – ViewSonic Corp., a leading global provider of visual solutions, brings esports and education together at the ISTE Live 23 Conference, June 25-28, 2023, in Philadelphia, PA. Designed and engineered for esports competitions and gamers of all levels, ViewSonic® gaming monitors deliver the speed, power, and visuals that gamers need to win. ViewSonic will host several expert speakers to address esports-related career paths, student development, and team building.

 

Among the exciting events ViewSonic will be hosting during ISTE 2023, is a Mario Kart tournament where ISTE attendees can compete for the best time and enter for a chance to win prizes such as a ViewSonic® VX1755 portable monitor, an Amazon gift card and SWAG bags. Attendees can also partake in a scavenger hunt where they visit various partner booths, complete a small task and win various prizes.

 

“As esports and gaming continues to grow, ViewSonic is presenting its solutions to educators with ways to create successful esports programs and encourage students to develop their skills,” said Danny Ordway, vertical marketing manager, gaming. “ViewSonic is here to support the needs of schools and educators with not only hardware products, but experts who can provide guidance on equipment needs, team organization, paths to graduation, and even scholarship opportunities.”

 

The company will also host several expert speakers during the ISTE 2023 Conference, including but not limited to:

  • Danny Martin, CEO and Co-Founder of Esposure
    “Pathway to Professional Careers in Esports”
  • Charles Palmer, Program Chair for Interactive Media and Esports Management at Harrisburg University
    “Esports University Opportunities & Student Development”
  • Seth (SUPR) Hoffman, Professional Esports Player, Coach and Executive of SONIQS
    “A Professional’s Perspective: Equipment and Coaching to Win in Esports”

See the full  schedule of panelists, dates and times here.

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #

 

*Contests and sweepstakes are subject to official rules. This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.


This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

*Light source lifespan may vary based on actual usage and other factors.

Joey Lee

JSL Marketing for ViewSonic [U.S.]
T: 310-592-1712
E: joey@jslcomm.com

Caroline McGrath

CMM Communications for ViewSonic [Canada]
T: 416-972-1642
E: caroline@cmm-communications.com

Nury Lavandier

JSL Marketing for ViewSonic [Latin America]
T: 305-491-0530
E: nury@jslcomm.com

ViewSonic Delivers Technology Solutions for Esports Career Pathways, Metaverse Learning, and Hybrid Classrooms with Latest Displays and Tools

Female using ViewBoards to instruct a group of employees in a large room

UNIVERSE by ViewSonic™, Gaming Monitors and Device Management Stations to Showcase Hardware and Software Teaching Applications

 

SAN ANTONIO, TX – TCEA 2023, Booth #1153 – (Jan. 31, 2023) – ViewSonic Corp., a leading global provider of visual solutions, offers solutions for next-generation hybrid teaching and learning at the TCEA Convention and Expo, Jan. 31- Feb. 2, 2023 in San Antonio, TX. The ViewSonic® education solutions can transform classrooms and learning spaces into next-generation immersive and collaborative environments.

 

With innovative technologies ranging from desktop touch displays and esports monitors, to ViewBoard® interactive displays and the myViewBoard® software ecosystem, ViewSonic education solutions help to optimize participation and empower teachers with the best tools they need.

 

ViewSonic continues to support the education community by expanding its teacher certification program and building a community platform to ignite community engagement. The company’s hands-on approach to professional development has proved to be of great benefit for schools according to past participant reviews. Premium services begin with on-site PD that can also leverage virtual services. This helps to consistently infuse ViewSonic technologies throughout the instructional process so that educators can deepen their level of understanding.

 

“At TCEA, ViewSonic will have multiple stations to showcase how esports, metaverse teaching and learning, as well as device management can benefit schools,” said Kenneth Mau, Product and Channel Marketing Director at ViewSonic. “The fluidity of today’s learning and teaching environments can be a challenge for teachers and students. Together we can evolve with tools that take learning to a higher level. ViewSonic has been working with schools and teachers to create solutions so that sharing ideas, while communicating and learning with consistency, is the primary goal.”

 

There will also be several Micro-EdTalk sessions throughout the conference, from Digital Whiteboard training to metaverse education, held at the ViewSonic booth.

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Delivers Technology Solutions for Esports Career Pathways, Metaverse Learning, and Hybrid Classrooms with Latest Displays and Tools

Feamle gamer using a headset and ViewSonic VX16 series monitor to play a game

UNIVERSE by ViewSonic™, Gaming Monitors and Device Management Stations to Showcase Hardware and Software Teaching Applications

 

NEW ORLEANS – FETC 2023 Booth #2801 – (Jan. 24, 2023) – ViewSonic Corp., a leading global provider of visual solutions, offers solutions for next-generation hybrid teaching and learning at the Future in Education Technology Conference [FETC], Jan. 24-26, 2023 in New Orleans, LA. The ViewSonic® education solutions can transform classrooms and learning spaces into next-generation immersive and collaborative environments.

 

As leaders in visual display solutions, ViewSonic transforms classrooms into immersive learning environments. With innovative technologies ranging from desktop touch displays and esports monitors, to ViewBoard® interactive displays and the myViewBoard® software ecosystem, ViewSonic education solutions help to optimize participation and empowers teachers with the best tools they need.

 

ViewSonic continues to support the education community by expanding its teacher certification program and building a community platform to ignite community engagement. The company’s hands-on approach to professional development has proved to be of great benefit for schools according to past participant reviews. Premium services begin with on-site PD that can also leverage virtual services. This helps to consistently infuse ViewSonic technologies throughout the instructional process so that educators can deepen their level of understanding.

 

“At FETC, ViewSonic will have multiple stations to showcase how esports, metaverse teaching and learning, as well as device management can benefit schools,” said Kenneth Mau, Product and Channel Marketing Director at ViewSonic. “The fluidity of today’s learning and teaching environments can be a challenge for teachers and students. We’ve been working with schools and teachers to create solutions so that sharing ideas, while communicating and learning with consistency, is the primary goal. Together we can evolve with tools that take learning to a higher level.”

 

Ruben Caputo, vertical marketing manager for education at ViewSonic will also be speaking at three presentations during FETC:

  • Tuesday, Jan. 24th from 12:15pm to 12:45pm: ESPORTS THEATER, Booth 551
    “From Player to Creator: Preparing Students for Careers in Interactive 3D”
    Find out how one can leverage student interest in games and esports to amplify a teaching program and prepare students for real-world skills.
  • Wednesday, Jan. 25th from 12:30pm to 1:00pm: ESPORTS THEATER, Booth 551
    “Pathway to Professional Careers in Esports”
    Esports has grown into a viable industry for many alike. This session will discuss the available career options as well as the pathway to obtain the available opportunities within the industries of gaming and esports.

  • Thursday, Jan. 26th from 9:45am to 10:15am: ESPORTS THEATER, Booth 551
    “The Esports Education Playbook: Empowering All Learners Through Inclusive Gaming”
    The esports ecosystem reaches far beyond that of the player. This extends into career possibilities in areas around game design, broadcasting, video production, advertising, and more.

 

There will also be several Micro-EdTalk sessions throughout the conference, from Digital Whiteboard training to metaverse education, held at the ViewSonic booth.

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Launches OMNI VX16 Series of Monitors for Budget Friendly Gaming

Feamle gamer using a headset and ViewSonic VX16 series monitor to play a game

The VX2416 and VX2716 Offer Smooth Gameplay Features for Casual and Novice Gamers

 

Brea, CA (January 19, 2023) – ViewSonic Corp., a leading global provider of visual solutions, introduces the ViewSonic OMNI™ VX16 series of gaming monitors. Available in 24- and 27-inch sizes, the ViewSonic® VX2416 and VX2716 monitors were created to deliver amazing performance, from graphics to refresh rates, for budget-centric casual gaming fans. Loaded with all the features for an immersive gaming experience, the two VX16 models offer versatility and functionality at great price points.

 

The ViewSonic 24-inch VX2416 and 27-inch VX2716 monitors feature native 1080p Full HD resolution, 100Hz refresh rate, and a 1ms MPRT response time. With AMD FreeSync technology, users can enjoy smooth gameplay by synchronizing the GPU and monitor outputs. Connectivity options include DisplayPort, HDMI 1.4 and audio-out.

 

“The ViewSonic OMNI VX16 series of monitors were developed to offer the best gaming display solution at budget-friendly prices,” said Jeff Muto, business line director at ViewSonic. “Both monitors include the key features that can make a casual or beginner gamer feel immersed in their games, while also maximizing the monitor’s use for work and productivity.”

 

VX2416

  • 24-inch monitor with native Full HD (1920x1080) resolution
  • 100Hz refresh rate and 1ms MPRT response time for smooth gameplay
  • AMD FreeSync technology
  • Connectivity options include: HDMI 1.4; DisplayPort and Audio-Out
  • Dual integrated speakers for stereo sound; and VESA wall-mount compatibility
  • Available: Now for an estimated street price of $119.99* [USD]

 

VX2716

  • 27-inch monitor with native Full HD (1920x1080) resolution
  • 100Hz refresh rate and 1ms MPRT response time for smooth gameplay
  • AMD FreeSync technology
  • Connectivity options include: HDMI 1.4; DisplayPort and Audio-Out
  • Dual integrated speakers for stereo sound; and VESA wall-mount compatibility
  • Available: Now for an estimated street price of $139.99* [USD]

 

To find out more about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube, Twitter and Instagram.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #

 

*Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Launches Two New 34-inch Curved Gaming Monitors

OCBJ - 2022 Best Places to Work logoOCBJ - 2022 Best Places to Work logo

The ELITE XG340C-2K and ELITE XG341C-2K Feature HDMI 2.1, 180Hz + refresh rates, USB- C and immersive curves.

Brea, CA (Oct. 12, 2022) – ViewSonic Corp., a leading global provider of visual solutions, adds two new monitors to the ELITE gaming line-up. The ViewSonic ELITE™ XG340C-2K and XG341C-2K join the XG series of premium gaming monitors. These 34-inch monitors feature native 3440x1440 resolutions, HDMI 2.1 connectivity, curved screens and  fast 180+ Hz refresh rates. Gamers can immerse themselves in new worlds and experience games with ultra-smooth gameplay, lightning-fast response times, and VR-like immersion.

 

“By adding these amazing 34-inch curved gaming monitors to the ELITE XG line, ViewSonic is ensuring that immersion is part of the gaming experience,” said Jeff Muto, business line director at ViewSonic. “These monitors were engineered to perform. We added in features like HDMI 2.1, USB-C, AMD FreeSync Premium Pro and even a KVM switch to connect to anything a gamer would want to and seamless jump between those premium digital experiences.”

 

The ELITE XG340C-2K features a fast, native, 165Hz refresh rate, overclockable to a rapid 180Hz output. AMD FreeSync Premium Pro technology automatically synchronizes the monitor and GPU output to effortlessly reduce screen tearing and lag. The “Pro” in AMD FreeSync Premium Pro speaks to the HDR experience providing an incredible combination of smooth gaming, low latency, and lifelike colors and contrast. The XG340C-2K , via USB-C, provides 65W of charging power, and video, audio, and data over a single connector. The VESA-certified DisplayHDR400 delivers dynamic contrast and intense image quality. HDMI 2.1 means 4K at max refresh rate on PC and 120Hz gameplay on all modern consoles that support 120Hz output.

 

ELITE XG340C-2K

  • 34-inch curved gaming monitor with native UWUHD (3440x1440) resolution
  • 1000R curved screen with a 180Hz (OC) refresh rate and a 1ms (GTG) response time
  • AMD FreeSync Premium Pro and VESA DisplayHDR
  • Connectivity includes: HDMI v2.1, DisplayPort, USB-C, USB-A and USB-B, (1x upstream, 3x downstream) and one Audio-Out (3.5mm)
  • Customizable ViewSonic ELITE RGB Lighting
  • Built-in KVM feature to control multiple devices with a single mouse, keyboard and monitor set-up
  • Available: November 2022 for an estimated street price of $799.99* [USD]

 

Featuring a native  3440x1440 resolution and a VESA DisplayHDR 1400 certification, the ELITE XG341C-2K is a 34-inch, 1500R curved screen mini-LED monster. Utilizing 1152-zone mini-LED backlighting with full-array local dimming, the monitor brings out the details with the brightest whites and darkest blacks for true-to-life colors and contrast, on any content when compared to conventional gaming monitors .  With a super swift 200Hz (OC) refresh rate, AMD FreeSync Premium Pro technology, and PureXP black frame insertion technology, the XG341C-2K delivers smooth gaming, exceptional visual quality, smooth graphics, and low latency. The HDMI 2.1 means 4K at max refresh rate on PC and 120Hz gameplay on all modern consoles that support 120Hz output.  Our USB-C implementation builds on what the XG340C-2K offers with a higher 90W power output to charge even more powerful laptops and USB-C equipped devices.

 

ELITE XG341C-2K

  • 34-inch, mini-LED, curved gaming monitor with native UWUHD (3440x1440) resolution
  • 1500R curved screen with a 200Hz (OC) refresh rate and a 1ms (GTG) response time
  • AMD FreeSync Premium Pro and VESA DisplayHDR 1400
  • PureXP Motion Blur Reduction technology to improve left-to-right motion image clarity
  • Connectivity includes: HDMI v2.1, DisplayPort, USB-C, USB-A and USB-B, (1x upstream, 3x downstream) and one Audio-Out (3.5mm)
  • Customizable ViewSonic ELITE RGB Lighting
  • Built-in KVM feature to control multiple devices with a single mouse, keyboard and monitor set-up
  • Available: December 2022 for an estimated street price of $1,499.99* [USD]

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #

 

*Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Showcases Breadth and Depth of ELITE Gaming Monitors at PAX East

The Company’s Complete Lineup of Esports Solutions Benefit Gamers of All Levels

BOSTON – PAX East, Booth #10049 (April 21, 2022) – ViewSonic Corp., a leading global provider of visual solutions, showcases its range of ViewSonic ELITE™ gaming monitors for casual to professional-level esports gamers at PAX East, April 21-24, 2022 in Boston, MA. The line-up includes the 2K resolution-based ELITE XG271QG, the competition-ready ELITE XG251G 25-inch monitor and the newest portable gaming monitor, the VX1755.

 

Engineered and designed specifically for gamers and esports competitions, these monitors deliver power, speed, and stunning graphics to meet the demands of the latest games. Other features include a range of variable refresh rate capabilities, super-fast response times, low input lag and amazing color reproduction.

 

“The popularity of gaming continues to grow” said Danny Ordway, vertical marketing manager, gaming.  “ViewSonic is here to support the needs of the gaming community from the esports athlete to the casual gamers and everyone in between with a diverse line of products. We have one of the broadest product lines and continue to invest in displays that provide higher refresh rates, ultra-low response times and extraordinary visual experiences.”

 

ELITE XG271QG

• 27-inch IPS with native 2K (2560x1440) resolution


• 240Hz refresh rate; 1ms response time


• NVIDIA G-Sync Certification and NVIDIA Reflex Analyzer


• Supports VESA DisplayHDR 400 and Adobe 99% color coverage and factory color calibrated


• Connectivity includes: 2x HDMI (v2.0), 1x DisplayPort (v1.4), 4x USB (1x upstream, 3x downstream) and one Audio-Out (3.5mm)


• Available: Now with an estimated street price of $899.99 [USD]


 

ELITE XG251G

• 25-inch IPS with 1080p Full HD (1920x1080) resolution


• 360Hz refresh rate and 1ms response time (GtG w/OD)


• NVIDIA G-Sync Certification and NVIDIA Reflex Analyzer


• VESA DisplayHDR400 certified with 99% sRGB color coverage; SDR brightness of 400 cd/m2


• Connectivity includes: 2x HDMI (v2.0), 1x DisplayPort (v1.4), 4x USB (1x upstream, 3x downstream) and one Audio-Out (3.5mm)


• Available: Now with an estimated street price of $799.99* [USD]


 

 

VX1755 Portable Gaming Monitor

• 17.2-inch portable monitor with a native 1080p (1920x1080) resolution


• 144Hz refresh rate, 4ms response time and AMD FreeSync Premium technology


• Connectivity includes: 2x USB Type-C for 2-way charging, mini-HDMI and 3.5mm headphone jack


• Less than one-inch thick (0.6-inch) with a weight of 2.2 pounds


• 3-sided bezel-less design with built-in stand; dual integrated speakers


• Available: Now with an estimated street price of $299.00* [USD]


 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Instagram,  Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #


 

*Pricing, specifications and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Highlights Esports, Collaboration Tools and Other Display Technologies at CUE 2022

Company Co-Sponsors the CUE 2022 On-Site Gaming Tournament

Palm Springs, CA – CUE, Booth #503 (March 17, 2022) – ViewSonic Corp., a leading global provider of visual solutions, showcases its wide range of esports monitors, collaboration solutions and other display technologies for next-generation teaching and learning at the CUE Conference, March 17-19, 2022 in Palm Springs, CA. The company is also co-sponsoring an on-site Super Smash Bros. Ultimate gaming tournament, March 17-18th, with the Riverside County Office of Education for CUE attendees and students.

 

ViewSonic® esports and education solutions help transform classrooms into immersive and collaborative learning environments, from interactive learning with ViewBoard® interactive displays and myViewBoard™ collaborative software, to esports curriculum and arena development solutions.

 

Representatives from ViewSonic and the Riverside County Office of Education will be at CUE for product demonstrations and offering advice on building and creating esports teams and curriculums for school administrators. From equipment needs and organizing teams, to paths to graduation and scholarship opportunities, they can assist with recommending the technologies for esports labs on campus.

 

ViewSonic at CUE will showcase:

ViewBoard® Interactive Flat Panel Displays

• Award-winning 65-, 75- and 86-inch ViewBoard interactive displays with responsive multi-touch interactivity for powerful out-of-the box classroom collaboration


myViewBoard™ Ecosystem Software Upgrades

The powerful myViewBoard software tool allows teachers to plan/build lessons, create engaging content, seamlessly import multimedia files, easily save to the cloud, and connect with students. The latest upgrades include:

• Apple iOS Compatibility: Smart whiteboard features include single sign-on, file import and export, various tools and interactive functionality with all iOS devices and iMac M1 or newer (available in April)


• Whiteboard: Open Learning Format (OLF): cross-platform support and Participation Mode in Whiteboard Windows


• Manager/Manager Advanced: API Integration for message broadcasts; ViewBoard Box RS232 control for select non-ViewSonic displays (such as Promethean, SMART, Sharp, inFocus, Clevertouch and Newline); User Access Management and Restore Point


ViewSonic ELITE™ XG271QG and ELITE XG251G Esports Gaming Monitors

• The XG271QG is a 27-inch QHD (2560x1440) monitor with 240Hz refresh rate, a 1ms response time and NVIDIA Reflex and GSYNC technologies


• The XG251G is a 25-inch monitor with native 1080p resolution with a 360Hz refresh rate, 1ms response time and NVIDIA Reflex and GSYNC technologies


 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

#  #  #


This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic ELITE XG250 and XG251G Monitors Now Shipping

Both Displays Feature VESA-Certified DisplayHDR 400, Super-Fast Refresh Rates and 1ms Response Time (GTG) to Boost the Gaming Experience

Brea, CA (Feb. 22, 2022) – ViewSonic Corp., a leading global provider of visual solutions, announces that the company has started shipping the ViewSonic ELITE™ XG250 and XG251G esports gaming monitors. These 25-inch monitors feature native 1080p resolution, super speedy refresh rates, 1ms response time (GTG) and VESA-certified DisplayHDR400 for the best competitive gaming experiences. The ELITE XG250 and XG251G gaming monitors are available now for $499.99 and $799.99, respectively.

 

The XG251G 25-inch gaming monitor features the industry’s fastest 360Hz refresh rate and a 1ms (GTG) response time. The Full HD, 1080p IPS panel and VESA DisplayHDR 400 technology ensures excellent image quality and contrast. It comes with NVIDIA® Reflex and NVIDIA® G-Sync technologies for low-latency gameplay and eliminates screen-tearing and stuttering. The monitor also has both 99%* sRGB and 99% Adobe coverage and factory calibration for incredible color accuracy.

 

With a refresh rate up to 280Hz (when OC mode is enabled) and 1ms (GTG) response time, the ViewSonic XG250 25-inch gaming monitor delivers ultra-smooth gameplay. This monitor is G-SYNC Compatible to reduce stuttering and tearing for smooth and fluent picture quality. Proprietary ScopeView, ClearView and NightView modes optimize performance.

 

“These latest ViewSonic ELITE gaming monitors hit a great price point and are packed with battle-ready features,” said Jeff Muto, business line director at ViewSonic. “The ELITE XG250 and ELITE XG251G gaming monitors deliver super-smooth gameplay, amazing responsiveness, and remarkable color accuracy. The 25-inch size strikes a great balance for gamers looking for ideal screen real estate, while the display technologies offer speed and clarity.”

 

ELITE XG250

• 25-inch monitor with IPS panel and Full HD 1080p resolution

• 280Hz (default 240Hz) and 1ms (GTG) response time

• NVIDIA G-SYNC Compatible and VESA-Certified DisplayHDR400

• PureXP™ Motion Blur Reduction technology

• Connectivity includes: HDMI 2.0, DisplayPort, USB-A/B and 3.5mm Audio-Out

• 99% sRGB and 99% Adobe coverage

• Available: now for an estimated street price of $499.99* [USD]

 

ELITE XG251G

• 25-inch monitor with IPS panel and Full HD 1080p resolution

• 360Hz refresh rate and a 1ms (GTG) response time

• NVIDIA® Reflex and NVIDIA® G-Sync technologies and VESA-Certified DisplayHDR400

• PureXP™ Motion Blur Reduction technology

• Connectivity includes: HDMI 2.0, DisplayPort, USB-A/B and 3.5mm Audio-Out

• Available: now for an estimated street price of $799.99* [USD]

 

For additional news and information about ViewSonic ELITE, visit the website, and follow on Instagram, Twitter and Facebook. To find out more about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

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* Percentages are calculated by using the specifications as provided by the panel makers, and have been rounded to the nearest integer. Actual values may vary by 1% depending on the color mode used.**Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Showcases Latest Collaboration Tools and Display Technologies at TCEA 2022

Company Showcases New Software Upgrades and Products for Immersive Learning and Flexible Learning Environments

DALLAS – TCEA, Booth #1313 (Feb. 8, 2022) – ViewSonic Corp., a leading global provider of visual solutions, showcases its wide range of display technologies, collaboration solutions and esports products for flexible, next-generation teaching and learning at the TCEA Conference, Feb. 8-10, 2022 in Dallas, TX. ViewSonic® esports and education solutions help transform classrooms into immersive and collaborative learning environments, from interactive learning with ViewBoard® interactive displays and myViewBoard™ collaborative software to esports curriculum and arena development solutions.

ViewSonic at TCEA will highlight:

ViewBoard® Interactive Flat Panel Displays


Award-winning 65-, 75- and 86-inch ViewBoard interactive displays with responsive multi-touch interactivity for powerful out-of-the box classroom collaboration


myViewBoard™ Ecosystem Software Upgrades


The powerful myViewBoard software tool allows teachers to plan/build lessons, create engaging content, seamlessly import multimedia files, easily save to the cloud and connect with students. The latest upgrades include:


• Whiteboard: Open Learning Format (OLF): cross-platform support and Participation Mode in Whiteboard Windows


• Clips: Video quizzes; My Lesson Plans and Classroom Breakout Groups


• Manager/Manager Advanced: API Integration for message broadcasts; ViewBoard Box RS232 control for select non-ViewSonic displays (such as Promethean, SMART, Sharp, and Newline); User Access Management and Restore Point


• Esports Gaming Monitors


The ViewSonic ELITE™ XG271QG and ELITE XG251G deliver high-performance with features engineered for professional-level gaming in competitive esports.


• The XG271QG is a 27-inch QHD (2560x1440) monitor with 240Hz refresh rate, a 1ms response time and NVIDIA Reflect and GSYNC technologies


• The XG251G is a 25-inch monitor with native 1080p resolution with a 360Hz refresh rate, 1ms response time and NVIDIA Reflect and GSYNC technologies


 

“ViewSonic continues to engage and expand in the education space, and we’re constantly integrating working solutions for teachers and students,” said Kenneth Mau, director of Product and Channel Marketing at ViewSonic. “We want to energize and motivate students and encourage teachers to make the most of today’s learning environment, whether remote, hybrid or in-classroom. ViewSonic products work with existing technologies and seamlessly fit into virtually any teaching/learning environment. As school’s needs change, we have interactive learning and esports products that meet just about any demand.”

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #


 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Kicks off 2022 Philanthropic Efforts with United by Play Esports Tournament

ViewSonic and Partners Raise Over $40,000 to Benefit Six Charities 

Brea, CA (Feb 1, 2022) – ViewSonic Corp., a leading global provider of visual solutions, continues its focus on furthering the advancement of learning at all levels by providing professional expertise and innovative technologies at the United by Play Esports Tournament.

ViewSonic kicked off the year with the Battle for Charity tournament at the HyperX arena at the Luxor Hotel on January 5th. The virtual event brought together four professional esports teams, one collegiate team, dozens of content creators, streamers, and influencers and raised over $40,000. All monies directly benefited the participating foundations - Starlight Children's Foundation, 1,000 Dreams Fund, StackUp, Boys & Girls Clubs of Hollywood, Paws Your Game and LANFest. Each charity was represented by a group of esports players who generously received $6,800. The winning team, Paws Your Game, also received a trophy to celebrate the win.

“ViewSonic upholds our commitment to esports gaming,” said Danny Ordway, vertical marketing manager for gaming at ViewSonic. “The United by Play event was a great success that benefited not only many incredible charities but also gamers of all ages, skill levels and demographics. ViewSonic will continue to support, grow with, and facilitate bringing people together to the interconnected esports community.”

2022 will bring more support for esports gamers and schools through ViewSonic’s initiatives. The esports gaming market is valued at $612 million with an audience of 134 million, according to SuperData. Leagues are rapidly growing in junior high, high school and the collegiate level. Esports not only builds confidence and a sense of community but instills leadership, accountability, commitment, and provides career paths for professional gamers, content creators, streamers, coders and more. ViewSonic continues to provide visual solutions, scholarships, and a collective voice to support the evolving needs of esports and gamers.

ViewSonic has a broad portfolio of gaming monitors for everyone ranging from the casual gamer to the professional. Its lineup of award-winning models delivers captivating graphics and incredible responsiveness for the ultimate gaming experience. Engineered with tournament-grade features, ViewSonic® gaming monitors are designed to give players the edge needed for any gaming environment.

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #


 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Highlights Collaboration Tools and Display Technologies; Gaming Stations in the Esports Theater at FETC 2022

Company Showcases Latest Software Upgrades and Products for Immersive Learning and Flexible Learning Environments

ORLANDO – FETC, Booth #1034 (Jan. 26, 2022) – ViewSonic Corp., a leading global provider of visual solutions, showcases its wide range of display technologies, collaboration solutions and esports products for flexible, next-generation teaching and learning at the FETC Conference, January 26-28, 2022 in Orlando, FL. ViewSonic® esports and education solutions help transform classrooms into immersive and collaborative learning environments, from interactive learning with ViewBoard® interactive displays and myViewBoard™ collaborative software to esports curriculum and arena development solutions.

 

ViewSonic at FETC will showcase:

• ViewBoard® Interactive Flat Panel Displays


•Award-winning 65-, 75- and 86-inch ViewBoard interactive displays with responsive multi-touch interactivity for powerful out-of-the box classroom collaboration


• myViewBoard™ Ecosystem Software Upgrades


The powerful myViewBoard software tool allows teachers to plan/build lessons, create engaging content, seamlessly import multimedia files, easily save to the cloud and connect with students. The latest upgrades include:


• Whiteboard: Open Learning Format (OLF): cross-platform support and Participation Mode in Whiteboard Windows


• Clips: Video quizzes; My Lesson Plans and Classroom Breakout Groups


• Manager/Manager Advanced: API Integration for message broadcasts; ViewBoard Box RS232 control for select non-ViewSonic displays (such as Promethean, SMART, Sharp, and Newline); User Access Management and Restore Point


• Esports Station Gaming Monitors in the FETC Esports Theater


The ViewSonic ELITE™ XG271QG and ELITE XG251G deliver high-performance with features engineered for professional-level gaming in competitive esports.


• The XG271QG is a 27-inch QHD (2560x1440) monitor with 240Hz refresh rate, a 1ms response time and NVIDIA Reflect and GSYNC technologies


• The XG251G is a 25-inch monitor with native 1080p resolution with a 360Hz refresh rate, 1ms response time and NVIDIA Reflect and GSYNC technologies


 

At FETC 2022, ViewSonic is the official sponsor of the esports arena that will host panel experts and product demonstrations and provide guidance on equipment needs, team organization, paths to graduation and scholarship opportunities. ViewSonic will host three esports panels. Danny Ordway from ViewSonic and Ruben Caputo from California State University, Dominguez Hills will be part of discussions that talk about esports curriculums, building teams and putting together the technologies for esports labs. The panels include:

 

Esports in Education: Skills, Exposure & Student Development


Wed. Jan. 26 from 12:15 PM - 12:45 PM


Explore how esports helps students develop in many ways from gaining skills in areas like technology and broadcasting to building confidence and relationships by being a part of a gaming community.


 

Beyond Competitive Gaming: Career Opportunities in Esports


Thurs., Jan. 27 from 12:30 PM - 1:00 PM


Esports has grown into a robust industry with career opportunities. Learn about all the different careers available to graduating students today in the gaming industry beyond becoming a professional player such as coaching, broadcasting, in game design, streaming and management.


 

Building Esports Facilities & Technology Labs and Why They Are Important


Fri., Jan. 28 from 12:00 PM - 12:30 PM


Most schools start their esports programs in a classroom room with few resources aside from eager students. These classrooms evolve into esports labs and feature a competitive playing and broadcast area, instruction, and design space, and more. State of the art facilities include a gaming arena where esports teams can compete in front of a live audience.  Discover how important these different stages are for learning through direct exposure and engagement.


 

“It’s an honor to host these sessions at FETC 2022 with our close partner Ruben Caputo from Cal State University of Dominguez Hills,” said Danny Ordway, Vertical Marketing Manager at ViewSonic. “We are both excited to share insight and examples on developing an innovative esports program, building a multi-use incubator lab, student development, community involvement, career opportunities, the power of working with sponsors and much more. These sessions will provide a company sponsor perspective and an educational institution’s perspective on supporting and growing esports in education programs.”

 

Speaker Details:

Danny Ordway – ViewSonic Esports Marketing: Vertical Marketing Manager

Daniel Ordway has held positions in technology and entertainment throughout his 19-year career. A graduate from the University of Southern California with a Master’s in Business Administration from Loyola Marymount University, Mr. Ordway has held impactful marketing management positions at Universal Music Group, Kingston Technology/HyperX, Beats Music, Apple, NextVR and ASUS. Working closely with top handpicked talent from technology and entertainment Mr. Ordway was an integral part of the team that contributed to the success of Beats Music which was acquired by Apple in 2014. Mr. Ordway is currently a vertical marketing manager at ViewSonic and is responsible for overseeing esports in education, marketing strategy, partnerships, and activities for all gaming products.

 

Ruben Caputo – California State University, Dominguez Hills: IT Consultant, Esports Academic Advisor and GM

Ruben Caputo has been working in Education Technology for the past 11 years at California State University Dominguez Hills. After graduating from Biola University with a Bachelor of Science degree in Business Marketing, he obtained a position working for Apple’s Education Team as a Partner Manager focused on Business development. It was during his time at Apple that he grew fond of working in the Education world. In 2011, he started implementing graduate level course curriculum design to the Dominguez Hills College of Education School Leadership Graduate programs. Furthering his educational background, Ruben obtained his master’s degree in Technology Entrepreneurship from the University of Maryland. He is part of Google’s EdTech team that promotes universal design practices to bring forth a more connected space for K-12 educators and learners. Ruben’s leadership has gained him the role of Academic Advisor & General Manager for the Esports Association that serves upwards to over 600 active students/alumni. His technology background has earned him the active position of the College of Education IT Consultant under the IT Academic Division. Ruben thrives to empower educators. He believes in equal access in order to personalize and bring engagement in education as one of the ways to better the world.

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #


 

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Launches its Flagship 32-inch ELITE XG321UG 4K Mini-LED Gaming Monitor

HDR1400-Certified, NVIDIA G-SYNC and Reflex Technologies, the XG321UG Maximizes the Gaming Experience

Brea, CA (Jan. 5, 2022) – ViewSonic Corp., a leading global provider of visual solutions, introduces the ViewSonic ELITE™ XG321UG gaming monitor. This 32-inch monitor is equipped with a mini-LED light source IPS panel and NVIDIA Reflex technology. It features a native 4K Ultra HD resolution, a 144Hz refresh rate, along with NVIDIA G-SYNC Ultimate technology bringing lifelike HDR quality and taking gaming immersion to whole new levels.

 

Engineered for competition, the XG321UG delivers reduced latency thanks to NVIDIA Reflex suite and G-Sync technology. The VESA DisplayHDR1400 certification ensures that the panel can adjust individual brightness zones up and down, hundreds of times a second, to provide a lifelike image with better contrast, higher brightness, and more lighting control than possible on any standard LED-based panel.

 

“With the ViewSonic ELITE XG321UG, we’re adding one of the best high-end monitors to our ELITE gaming series,” said Jeff Muto, business line director at ViewSonic. “Featuring a mini-LED panel, advanced ergonomics and customizable RGB lighting, this monitor is packed with features that give users the gaming setup they’ve always wanted. What’s more, with super-smooth gameplay, incredible responsiveness, and amazing color accuracy, the XG321UG delivers an immersive experience.”

 

ELITE XG321UG

• Full Mini-LED FALD with 1152 total dimming zones

• 32-inch mini-LED monitor IPS with native 4K UHD (3840x2160) resolution

• 144Hz refresh rate; 3.6ms response time

• NVIDIA G-Sync Ultimate G-Sync and Reflex technologies

• VESA DisplayHDR1400 for 1400 cd/m2 peak HDR brightness; SDR Brightness of 400 cd/m2

• Connectivity includes: HDMI 2.0, DisplayPort, USB-A/B Hub and 3.5mm Audio-Out

• Customizable ViewSonic ELITE™ RGB Lighting

• Available: Q1 2022 for an estimated street price of $2,499.99* [USD]

 

For additional news and information about ViewSonic ELITE, visit the website, and follow on Instagram, Twitter and Facebook. To find out more about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #


 

*Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Introduces New Monitors and Projectors for Gaming, Home Entertainment and Professional Creators

Product Highlights Include: Monitors from the ELITE Gaming Line, New Portable and Professional Color-Calibrated Models, as well as Smart LED Projectors

Brea, CA (Jan. 4, 2022) – ViewSonic Corp., a leading global provider of visual solutions, launches its latest display products for the upcoming year. The product line-up includes new additions to the ViewSonic ELITE™ series of gaming monitors, the latest displays for entertainment and work, including a portable gaming monitor, ColorPro™ displays for creators and smart LED-based projectors. The wide range of new monitors and projectors from ViewSonic deliver performance, quality and value for work and play.

 

ViewSonic loaded the latest technology features into these new monitors and projectors, from 2nd generation LED light sources in the latest projectors to a mini-LED panel for the flagship ELITE gaming monitor. The line-up for these next generation displays deliver astounding entertainment and productivity options. Designed for functionality and various applications in both work and play, ViewSonic® display solutions deliver uncompromised performance.

 

“These new ViewSonic displays are designed to deliver performance, functionality and productivity,” said Jeff Muto, business line director at ViewSonic. “The newest additions to the ViewSonic ELITE gaming monitors provide both professional and casual gamers the ability to level-up their gaming experiences. ColorPro monitors ensures boosted productivity from both home and hybrid office environments. The portable gaming monitor and new smart LED projectors provide entertainment options, from either the couch or wherever one decides to relax. ViewSonic products offer features, technologies and flexibility, wherever work or play leads you.”

 

VIEWSONIC ELITE™ GAMING MONITORS

ELITE XG321UG

• 32-inch IPS with native 4K UHD (3840x2160) resolution

• The highest of 1,152 distinct Mini-LED zones with full-array local diming technology (FALD)

• 144Hz refresh rate; 3.6ms response time

• NVIDIA G-Sync Ultimate Certification and NVIDIA Reflex Analyzer

• VESA DisplayHDR1400 for 1400 cd/m2 peak HDR brightness; SDR brightness of 400 cd/m2

• Connectivity includes: 3x HDMI (v2.0), 1x DisplayPort (v1.4), 4x USB (1x upstream, 3x downstream) and one Audio-Out (3.5mm)

• Customizable ViewSonic ELITE RGB Lighting

• Available: Q1 2022 for an estimated street price of $2,499.99* [USD]

 

ELITE XG251G

• 25-inch IPS with 1080p Full HD (1920x1080) resolution

• 360Hz refresh rate and 1ms response time (GtG w/OD)

• NVIDIA G-Sync Ultimate Certification and NVIDIA Reflex Analyzer

• VESA DisplayHDR400 certified with 99% sRGB color coverage; SDR brightness of 400 cd/m2

• Connectivity includes: 2x HDMI (v2.0), 1x DisplayPort (v1.4), 4x USB (1x upstream, 3x downstream) and one Audio-Out (3.5mm)

• Available: Q1 2022 for an estimated street price of $799.99* [USD]

 

ELITE XG271QG

• 27-inch IPS with native 2K (2560x1440) resolution

• 240Hz refresh rate; 1ms response time

• NVIDIA G-Sync Ultimate Certification and NVIDIA Reflex Analyzer

• Supports VESA DisplayHDR 400 and Adobe 99%* color coverage and factory color calibrated

• Connectivity includes: 2x HDMI (v2.0), 1x DisplayPort (v1.4), 4x USB (1x upstream, 3x downstream) and one Audio-Out (3.5mm)

• Available: January 2022 for an estimated street price of $899.99 [USD]

 

PORTABLE MONITORS

VX1755 Portable Gaming Monitor

• 2-inch portable monitor with a native 1080p (1920x1080) resolution

• 144Hz refresh rate, 4ms response time and AMD FreeSync Premium technology

• Connectivity includes: 2x USB Type-C for 2-way charging, mini-HDMI and 3.5mm headphone jack

• Less than one-inch thick (0.6-inch) with a weight of 2.2 pounds

• 3-sided bezel-less design with built-in stand; dual integrated speakers

• Available: Now with an estimated street price of $299.00* [USD]

 

ColorPro VP16-OLED

• 15.6-inch portable monitor with a native 1080p (1920x1080) resolution

• 100% DCI-P3 coverage, 400nits of brightness, 1ms response time, 60Hz refresh rate

• Connectivity includes: 2x USB Type-C for 2-way charging, mini-HDMI and 3.5mm headphone jack

• OLED panel with highly adjustable stand and built-in hood and cover accessory.

• Available: Q2 2022 with an estimated street price of $499.99 [USD]

 

HIGH PERFORMANCE MONITORS

ColorPro VP32-OLED

• 32-inch monitor with native 4K UHD (3840x2160) resolution, OLED panel

• New ID, award-winning design, IF Good Design Award and Wallpaper Award

• Color wheel for OSD navigation and color calibration

• 3rd party integration: Adobe and Pantone Validated

• Connectivity includes: USB-C 90W, Thunderbolt 3, HDMI

• Available: Q2/Q3 2022 for an estimated street price of $4,999.99* [USD]

 

LED PROJECTORS

X1 Smart LED Projector

• Home theater projector with smart LED technology and native 1080p (1920x1080) resolution

• 3,100 LED lumens of brightness and up to 30,000 hours of usage

• Cinema SuperColor+™ Technology with 125% Rec.709 wide color gamut

• Built-in Harmon Kardon speakers

• 16GB local storage

• Standard throw lens, vertical lens shift, 1.3x optical zoom, H/V keystone and 4-corner adjustment

• Connectivity includes: USB-C and A ports, HDMI 2.0, HDCP 1.4/2.2 (2x)

• Available: April 2022 with an estimated street price of $999.00* [USD]

 

X2 Smart LED Projector

• Short throw home theater projector with smart LED technology and native 1080p (1920x1080) resolution

• 3,100 LED lumens of brightness and up to 30,000 hours of usage

• Cinema SuperColor+™ Technology with 125% Rec.709 wide color gamut

• Built-in Harmon Kardon speakers

• 16GB local storage

• Short-throw lens, 1.2x optical zoom, H/V keystone and 4-corner adjustment

• Connectivity includes: USB-C and A ports, HDMI 2.0, HDPC 2.2 (2x)

• Available: April 2022 with an estimated street price of $1,099.00* [USD]

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #


 

*Lightsource lifespan may vary based on actual usage and other factors. Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Kicks Off its United by Play Initiative with In-Person “Valorant” Charity Gaming Tournament on January 5, 2022 in Las Vegas

The Battle for Charity Tournament Brings Together Professional Players, College Teams, Casual Gamers, and Influencers at the HyperX Arena and Streamed Live for an International Audience

 

BREA, Calif. (December 21, 2021) – ViewSonic Corp., a leading global provider of visual solutions and education technology, introduces the United by Play Battle for Charity Esports Tournament. ViewSonic will host this in-person and virtual event at the HyperX Esports Arena at the Luxor Hotel in Las Vegas, Nevada on January 5th, 2022.

 

All donations will benefit the Starlight Children’s Foundation, 1,000 Dreams Fund, StackUp, Boys & Girls Clubs of Hollywood, Paws Your Game and LANFest. Teams are made up of streamers, content creators, pro players, and college players, with each team representing a different charity. Soniqs Rainbow 6 players, UNLV, California State University of Dominguez Hills Toros, and the Las Vegas Inferno are just a few of the participants on the teams. RowdyRogan, TacticalGramma, and others will be on-site to meet and play against the public in the free play area.

 

“ViewSonic has been an early advocate for esports as a way for students to grow and connect with others,” said Danny Ordway, vertical marketing manager for gaming at ViewSonic. “Gaming has the unique ability to build online communities and provide participants a place where they can be themselves, engage with other gamers and be part of a greater social network. One of the goals of this tournament is to bring the gaming community together to connect, compete and to give back to the community.”

 

Sponsors of the event include NVIDIA, Seagate Gaming, Las Vegas Inferno, Patriot Viper Gaming and Voodoo Ranger who have all generously donated cash and products for the prize packages. Voodoo Ranger will provide beer tasting at the event. The Las Vegas Inferno will bring notable guests and gaming influencers to help celebrate Inferno Day on January 6th, which is officially recognized by the city of Las Vegas.  There are a total of 20 prize packages with a grand prize that includes a custom gaming PC with NVIDIA 3080 graphics card, ViewSonic XG271QG gaming monitor, and Seagate Ironwolf 8TBHDD.

 

The tournament takes place from 10am – 6pm PT and will be streamed live. ViewSonic will also host press and influencers in an exclusive VIP area which will showcase some of the latest gaming monitors, interactive displays, and large format displays.

 

ViewSonic continues to develop gaming monitors for everyone ranging from the casual gamer to the professional and has a full line of award-winning models that deliver complete immersion and responsiveness for the ultimate gaming experience. Engineered with tournament-grade features, these monitors are designed to give players the edge needed for any gaming environment.

 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube, Twitter and Instagram

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

#  #  #


 

*Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Introduces New Portable Monitor Designed for Mobile, PC and Console Gaming

This 17-inch Portable Monitor Offers Desktop Level Gaming with AMD FreeSync Premium, 1080p Resolution and USB-C Ports

Brea, CA (Nov. 30, 2021) – ViewSonic Corp., a leading global provider of visual solutions, announces the introduction of its latest portable monitor, the VX1755. Designed for mobile, PC and console gaming, the VX1755 is engineered to deliver a powerful gaming experience in a compact and portable design.

 

With a native 1080p Full HD resolution, a 144Hz refresh rate and AMD FreeSync™ Premium technology, the VX1755 offers smooth gameplay and amazing picture quality. It can also be paired with laptops and tablets, so users can experience additional screen space for non-gaming applications and to boost productivity.

 

The ViewSonic® VX1755 comes with two USB Type-C ports for the quick and easy transmission of video, and audio, when using a console, or to connect the keyboard and mouse when using a PC. Super slim, compact, and lightweight, the VX1755 is the ideal screen companion for gaming on-the-go, fitting perfectly into bags or backpacks.

 

“We’re excited about the launch of VX1755 portable gaming monitor,” said Ray Hedrick, business line manager for Gaming and Touch Monitors at ViewSonic. “The feature set, size and weight of the VX1755 makes is a great complementary screen for those gamers that travel or just want a bigger screen than their phones when playing a game. We engineered it to deliver an excellent viewing experience with the refresh rate, resolution, and technology that gamers look for in a monitor, then made it portable. With the price point and transportability, ViewSonic is thrilled that we’re able to offer this model as part of our portable monitor line-up.”

 

VX1755 Portable Gaming Monitor

• 2-inch portable monitor with a native 1080p (1920x1080) resolution


• 144Hz refresh rate, 4ms response time and AMD FreeSync Premium technology


• Connectors include: two USB Type-C for 2-way charging, mini-HDMI and 3.5mm headphone jack


• Less than one-inch thick (0.6-inch) with a weight of 2.2 pounds


• 3-sided bezel-less design with built-in stand for portrait and landscape orientation; dual integrated speakers


• Available: Now with an estimated street price of $299.00* [USD]


 

For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

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*Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.

ViewSonic Delivers Solutions to Help ProAV Professionals Manage the Evolving Environments in the Business and Education Markets at InfoComm 2021

ViewSonic Showcases New Interactive Flat Panel Series and Highlights its Line of Collaboration Tools and Display Solutions

Orlando, FL (Oct. 27, 2021) – ViewSonic Corp., a leading global provider of visual solutions, showcases its line of collaborative and integrated display solutions at InfoComm 2021 in Orlando, FL, October 27-29, 2021. ViewSonic offers a wide range of displays, from ViewBoard interactive touchscreens for classrooms and boardrooms, to gaming monitors that create the perfect esports arena, to rugged commercial displays for wayfinding and messaging across campuses.

 

With its broad line of display solutions, ViewSonic delivers products that help ProAV installers and integrators manage the evolving environment changes for their customers. Whether the office or classroom is in-person, remote or hybrid, ViewSonic has the integrated solutions to create an ecosystem that fits best for the customer. These display solutions become essential to communication, messaging, and collaboration.

 

A singular ecosystem allows for the convergence of hardware and software, ensuring ProAV professionals can offer improved recommendations to their customers. This type of all-in-one solution can help reduce the processes of applications, from bids and demonstrations to evaluations and purchases, and with shorter deployment cycles, that complement tighter budgets. In addition, ViewSonic’s revamped partner program delivers new financial incentives and sales enablement tools that make it easy for partners to drive growth as demand accelerates for collaboration solutions.

 

“Businesses, schools and other industries, such as healthcare, need different solutions to connect, not only with each other, but for their clients, employees, and students,” said Ryan Strayer, Senior Director of ProAV Distribution at ViewSonic. “ViewSonic focuses on what our ProAV partners need to continue to build their businesses and ensure that their customers’ requirements are met. We have a wide range of technologies and feature-rich display solutions to promote productivity and communication.”

 

InfoComm Highlight Products:

 

NEW

ViewBoard IFP62 Series Interactive Displays

• Native 4K Ultra HD (3480x2160) resolution


• Bezel-less PCAP (projected capacitive) touchscreen provides a natural and responsive handwriting experience


• USB-C with up to 65W of power delivery for charging your accessories


• Integrated 2.1 sound system (2x 12W front-facing speakers and 1x 15W subwoofer)


• Built-in MEMS microphone array with noise cancellation capabilities


• Comes with myViewBoard and ViewBoard Cast software for interactivity, collaboration, communication, and engagement


• Cloud-based myViewBoard™ Manager allows for remote monitoring, managing apps and pushing out broadcasts


 

ViewBoard® IFP52 Series Interactive Displays

• Native 4K Ultra HD (3480x2160) resolution


• Integrated 45W sound bar (2x 15W front-facing speakers and 1x 15W subwoofer)


• Built-in microphone array with audio detection and noise cancellation capabilities and front-facing connectivity ports


• USB-C with up to 60W of power delivery for charging your accessories


• Enhanced user interface for access to Side Tool Bars to easily call-up shortcut menus and access to On-Screen Display


• Comes with myViewBoard™ and ViewBoard Cast™ software for interactivity, collaboration, communication, and engagement


• Cloud-based myViewBoard™ Manager allows for remote monitoring, managing apps and pushing out broadcasts


 

All-in-One Direct View LED Displays

• 108-inch to 216-inch sizes, all-in-one, direct view LED displays


• Easy to install and collaborate for a cost-effective, all-in-one video wall solution


• Native 1080p Full HD (1920x1080) resolution; 120% Rec.709 color; 600 nits of brightness; 4,440Hz refresh rate; ultra-fine pixel pitch


• Embedded SoC platform; Android 8.0 O/S; 4GB RAM; 32GB internal memory


• Integrated ViewBoard Cast™ local screen sharing software and the myViewBoard™ Display remote content sharing software


• Cloud-based myViewBoard™ Manager allows for remote monitoring, managing apps and pushing out broadcasts


• Chrome, Android, Windows, Mac OS, and iOS compliant


 

CDE7520-W Large Format Presentation Display

• 75-inch premium 4K large format presentation display


• Native 4K Ultra HD (3480x2160) resolution; 450-nit high brightness; 178-degree ultra-wide viewing angles


• Embedded SoC platform; Android 8.0 O/S; 3GB RAM; 16GB internal memory


• Integrated ViewBoard Cast™ local screen sharing software and the myViewBoard™ Display remote content sharing software


• Cloud-based myViewBoard™ Manager allows for remote monitoring, managing apps and pushing out broadcasts


• Chrome, Android, Windows, Mac OS, and iOS compliant


 

NEW

ELITE XG2431 Gaming Monitor

• Ultra-sleek, borderless 24-inch gaming monitor with native 1080p (1920x1080) resolution

• 240Hz refresh rate; ultra-fast 1ms (MPRT) response time

• AMD FreeSync Premium technology; Blur Busters approved; Exclusive PureXP™ Motion Blur Reduction

• VESA HDR400 Certified

• Connectivity includes: HDMI 1.4, DisplayPort, USB-A/B and Audio-Out

 

NEW

LS500W LED Projector

• LED-based projector with native WXGA (1280x800) resolution at 3,000 LED lumens of brightness

• 2nd generation LED technology-based projector; RGBB LED light source enhances brightness*

• 125% Rec.709 color accuracy with Cinema SuperColor+ technology for vivid color reproduction

• Connectivity options include: HDMI 1.4/HDCP 1.4, RS232 and Component inputs

• Energy saving features such as: Auto Power Off, Sleep Timer and Power Savings functions

 

See all of the products showcased at InfoComm here. For further news and information about ViewSonic, visit ViewSonic.com and follow on Facebook, YouTube and Twitter.

 

About ViewSonic

Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With over 30 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.

 

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*Light source lifespan may vary based on actual usage and other factors. Program, pricing, specifications, and availability are subject to change without notice.

 

This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.