Brea, CA (March 24, 2025) – ViewSonic Corp a leading global provider of visual and edtech solutions, today announced that CRN®, a brand of The Channel Company, has recognized Deidre Deacon, General Manager of ViewSonic Canada, and Nury Lavandier, Marketing Manager of ViewSonic Latin America, on the prestigious Women of the Channel list for 2025.
This annual CRN list celebrates women from vendors, distributors, solution providers and other channel-focused organizations who make a positive difference in the IT ecosystem. The CRN 2025 Women of the Channel honorees are innovative and strategic leaders committed to advancing channel excellence and supporting the success of their partners and customers.
Women of the Channel from ViewSonic:
Deidre Deacon, General Manager, Channel Chief, ViewSonic Canada
Deidre Deacon oversees every facet of the company's operations in Canada. Her role includes driving future sales growth, enhancing channel and dealer networks, and leading strategic business planning. As a proponent of channel-first strategies, she guides a proactive team focused on expanding visual solutions across enterprise, education, consumer, and commercial markets, with an emphasis on hybrid work and education models.
Nury Lavandier, Marketing Manager, ViewSonic Latin America
Nury Lavandier drives innovative marketing campaigns and fosters strong relationships with channel partners to fuel business growth in the region. She collaborates closely with distributors to develop winning channel strategies, emphasizing strong connections with partners and fostering long-term, mutually beneficial relationships. Her efforts include organizing high-profile press and reseller events, crafting case studies to showcase channel success, and leading education-focused programs that strengthen ViewSonic’s presence in key sectors.
“We are pleased to have two amazing women from ViewSonic get recognized by CRN and placed on the Women of the Channel list for 2025,” said Jeff Volpe, president of ViewSonic Corp. “Every year, this list pays respect to the remarkable accomplishments of women in the IT channel, so having two members of the ViewSonic team make the list is a great honor. Both Deirdre and Nury continue to make an impact and support our channel partners and encourage their fellow team members as we expand and grow. ViewSonic and I congratulate Deidre and Nury on making the CRN 2025 Women of the Channel list.”
“It’s an honor to recognize the outstanding accomplishments of these women, who are leaders and change-makers in the IT channel,” said Jennifer Follett, VP, U.S. Content and Executive Editor, CRN at The Channel Company. “Each woman spotlighted on this list has shown exceptional dedication to building creative strategies that propel transformation, growth, and success for their organizations and the entire IT channel. We are pleased to spotlight their important contributions and look forward to their future success.”
The 2025 Women of the Channel will be featured in the June issue of CRN Magazine, with online coverage beginning May 12 at www.CRN.com/WOTC.
The Channel Company (TCC) is the global leader in channel growth for the world's top technology brands. We accelerate success across strategic channels for tech vendors, solution providers, and end users with premier media brands, integrated marketing and event services, strategic consulting, and exclusive market and audience insights. TCC is a portfolio company of investment funds managed by EagleTree Capital, a New York City-based private equity firm. For more information, visit thechannelco.com.
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
School District Supports Small Group and Hybrid Learning
with ViewSonic 24-inch VG2456 Docking Monitor
Serving one of the largest student populations in the US, this school district was looking for an efficient, cost-effective way to add instructional flexibility to its 13,000 classrooms. The endeavor began on the heels of the Covid pandemic, with the goal of providing an easier way to manage hybrid teaching.
The district provided teachers with new convertible laptops on which to run the learning management system (LMS) and other instructional content. The original plan called for adding a separate 24-inch monitor that would allow teachers to easily view and interact with remote students. To streamline the process, the IT team intended to pair docking stations with the new monitors. Unfortunately, the combination of these two products exceeded the district’s cost parameters.
“They ended up not having the budget to accomplish their goal as originally conceived,” said Ben Pearson, ViewSonic Southeast RBM for Education. “I suggested that they look at the ViewSonic 24-inch VG2456 docking monitor, which features built-in connectivity. It had a higher price tag than the other monitor I quoted them, but it was less costly than the monitor-plus-dock combination.”
The streamlined VG2456 docking monitor had all the key features the IT team was seeking, including USB-C with power delivery for the laptops, RJ45 Ethernet, and two USB downstream ports for accessories like web cams and document cameras. It seemed like a perfect solution.
“Teachers across the district additionally enjoyed the ability to bring remote and in-person students together for small group instruction, by turning their ViewSonic VG2456 docking monitor and camera to face several in-classroom students.”
— Ben Pearson, ViewSonic Southeast RBM for Education
To verify its viability the district IT team ran the ViewSonic VG2456 docking monitor through their test bed to ensure that it performed to their standards, said Pearson. It passed with flying colors, and the district committed to purchasing a ViewSonic® VG2456 docking monitor for each of their 13,000 classrooms. Compared to the original monitor/docking station plan, the project saved the district around $250,000.
As anticipated, the solution provided outstanding instructional flexibility for concurrent learning among in person and remote students. Facing the in-classroom students, teachers wirelessly cast content to the classroom projector from their laptops, and could now use their folded laptops in tablet mode to input and interact with the content. The ViewSonic VG2456 docking monitor sat to the side, displaying the gallery of remote students, who received the live content on their school-issued laptops. Teachers used their document camera connected to the integrated ports on the ViewSonic VG2456 docking monitor to directly address remote learners.
Teachers across the district additionally enjoyed the ability to bring remote and in-person students together for small group instruction, by turning their ViewSonic VG2456 docking monitor and camera to face several in-classroom students. Depending on the learning requirements, teachers could use the monitor as the primary content screen, with remote learners displayed on the laptop, or toggle the gallery of remote learners onto the ViewSonic monitor to encourage conversation between digital and in-person learners.
With classrooms once again filled with students, the new technology continues to facilitate small group and active learning, which are key components of the district’s updated curriculum plan.
“The advanced ergonomics of the ViewSonic VG2456 docking monitor make it easily adaptable for small group work,” said Pearson. “With its smooth pivot, swivel, tilt, and height adjustment capabilities, this monitor easily provides a wide range of customizable adjustments for maximum flexibility and comfort.”
Furthermore, he added, the SuperClear® IPS panel technology ensures that viewers seated to the side of the display will experience the same image quality as those directly facing it.
“This setup has been ideal for the district, which is working towards more modular classrooms to support active and small group learning,” said Pearson. “In fact, ViewSonic has been working with them on developing a model classroom for just this purpose, with varied seating and technology to support small group work.”
In the meantime, the ViewSonic VG2456 docking monitor continues to perform an important role across the district, serving as a small group solution in the traditionally-configured classrooms. To provide an additional small-group station, the district is working with ViewSonic to develop a three-tier rolling cart topped with a ViewSonic 32-inch TD3207 touch display.
“Space is very limited in their classrooms, and anything they add needs to be multipurpose, just like the docking monitor,” said Pearson. “The cart-mounted interactive display will allow teachers to store supplies while providing an interactive learning station for students.”
The XG275D-4K Offers Switchable Refresh Rate and Resolution Settings for Gamers to Play with a Variety of Gaming Devices with a Single Monitor
Brea, CA (March 19, 2025) – ViewSonic Corp., a leading global provider of visual and edtech solutions, launches its next-generation of gaming desktop monitor with the XG275D-4K. Engineered with various unique features, the ViewSonic XG275D-4K delivers exceptional functionality and performance for gamers and gaming enthusiasts.
With the press of a button, users of the ViewSonic XG275D-4K can select an ultra-fast 320Hz refresh rate at Full HD 1080p resolution or have a super-fast 160Hz refresh rate at 4K Ultra HD resolution. The XG275D-4K provides super smooth performance that can be customized to just about any gaming need, whether its first-person shooter or single player games on a PC or console. The monitor can also switch to a 24.5-inch view for competitive gaming.
The ViewSonic XG275D-4K is a 27-inch monitor with native 4K Ultra HD resolution, designed for versatility. With HDMI 2.1 inputs, the monitor is ideal for multi-device setups, from Xbox at FHD to a PC at 4K. The monitor also comes with a USB-C connector with 65W charging to keep other devices linked while using the monitor. The 0.5ms MPRT response time and AMD FreeSync Premium, and G-SYNC compatibility ensures that the monitor can be used with a variety of games.
“With the launch of the ViewSonic XG275D-4K gaming monitor, ViewSonic is excited that we’re continuing to offer unique features and technologies for the gaming community and general gaming enthusiasts,” said Jeff Muto, business line director at ViewSonic. “The XG275D-4K with the switchable refresh rates and screen sizes, as well as characteristics, ensure that it’s a great monitor that our customers and partners can enjoy.”
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
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This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies..
With Stunning 5K Resolution, Color Accuracy and Thunderbolt 4, the VP2788-5K Offers Optimized Functionality and Productivity
Brea, CA (March 13, 2025) – ViewSonic Corp., a leading global provider of visual and edtech solutions, has begun shipping its next-generation desktop monitor, the ColorPro® VP2788-5K. Designed for seamless integration into both Mac and PC ecosystems, the VP2788-5K delivers outstanding functionality and performance, making it ideal for professional content creators, businesses, and other commercial applications.
The ViewSonic ColorPro VP2788-5K is a sleek 27-inch desktop monitor designed with precise visual performance and sharpness. Featuring stunning 5K (5120x2880) resolution, an exceptionally high pixels-per-inch, and a 99% DCI-P3 color gamut, the VP2788-5K provides a vibrant and powerful complement to Apple’s scaling functionality, allowing for razor-sharp details and Retina-like clarity. With Thunderbolt 4 connectivity, the monitor provides ultra-fast data transfer and up to 100W charging through a single cable. It also supports the daisy chaining of up to two 5K monitors for a continuous multi-display setup.
“With the launch of the VP2788-5K, ViewSonic continues to offer not just great performance and pricing, but the features and specs that elevate our monitors for use by a wide range of consumers,” said Jeff Muto, business line director at ViewSonic. “The VP2788-5K monitor offers remarkable visual fidelity, stunning clarity, and details…everything a ViewSonic and Mac user comes to expect from a high-end monitor.”
The VP2788-5K also comes with HDMI and DisplayPort options for unmatched flexibility in connecting various devices. An integrated USB-C and USB-A hub allows for connecting accessories and quick charging of an iPhone or iPad. The fully ergonomic stand allows users to customize height, tilt, and swivel for maximum comfort during long hours of use. Whether being used to design, edit, or view media, this monitor’s exceptional performance transforms the workspace into a powerhouse of productivity.
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
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This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies..
Latest Series of Portables Expands the Company’s Award-Winning Line-Up
Brea, CA (Aug. 27, 2024) – ViewSonic Corp., a leading global provider of visual and edtech solutions, announces the launch of new portable monitors that will join the line-up of award-winning portable displays. This latest slate of portable monitors range in features from 2K resolution, touchscreen capabilities, a color-calibrated and Pantone-validated panel, and a model with a built-in battery and wireless casting for wireless functionality. Perfect for extending your workspace or enhancing entertainment, these versatile monitors deliver a satisfying front-of-screen experience.
The VG1656N, VG1656-2K, TD1656-2K, and VP1656 portable monitors are 16-inch monitors with native resolutions ranging from WUXGA (1920x1200) to WQXGA (2560x1600). All four new portables have a native aspect ratio of 16:10. The 16:10 aspect ratio offers multitaskers extra vertical space to work more efficiently. This design also complements the latest 16:10 laptops for a more streamlined viewing experience. These monitors come with features to fit just about any lifestyle and environment, whether at home, work or on-the-road.
“ViewSonic continues to add more options and features to our portable monitor family,” said Jeff Muto, business line director at ViewSonic. “Consumer feedback on our previous and current lines have been amazing; however, we wanted to ensure that there was more choice whether it’s size or features. This way, users can have a perfect portable monitor that fits their lifestyle, whether it’s productivity or entertainment.”
16-inch portable monitor with a native WUXGA (1920x1200) resolution
Built-in 4,000mAh battery that can support up to three hours** of power (*battery lifespan may vary based on actual usage settings and other factors)
Wireless casting through the included USB-C wireless dongle; Mirror or extend content on Windows, Mac/iOS, or Android without separate apps or software
Integrated G-Sensor knows the monitor’s orientation (landscape or portrait) and automatically rotates and maximizes the image on the screen (requires vDisplayManager™ app/does not work when wirelessly casting)
Two USB-C Ports with 60W two-way power delivery (*through AC adapter, not battery)
Less than 0.5-inch thick and weighs under two (2) pounds
Smart cover provides screen protection, and transforms into an adjustable stand for flexible positioning
Available: August 2024 for an estimated street price of $299.99* [USD]
16-inch portable monitor with a native 2K WQXGA (2560x1600) resolution
Integrated G-Sensor knows the monitor’s orientation (landscape or portrait) and automatically rotates and maximizes the image on the screen (requires vDisplayManager app)
Two USB-C Ports with 65W two-way power delivery
Weighs under two (2) pounds and measures less than 0.5-inches thick
Smart cover provides screen protection, and transforms into an adjustable stand for flexible positioning
Available: August 2024 for an estimated street price of $299.99* [USD]
16-inch touchscreen portable monitor with a native 2K WQXGA (2560x1600) resolution
10-point capacitive touch display for intuitive touch control (requires vTouch™ software to enable touch feedback on MacOS. Touch feedback control not applicable to iOS and iPadOS devices)
Two USB-C Ports with 65W two-way power delivery
Weighs under two (2) pounds and measures less than 0.5-inches thick
Smart cover provides screen protection, and transforms into an adjustable stand for flexible positioning
Available: August 2024 for an estimated street price of $349.99* [USD]
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
# # #
*Program, pricing, specifications, and availability are subject to change without notice.
**Battery lifespan may vary based on actual usage setting and other factors
This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
Colegio Anglo Español Levels Up Learning with Esports
Room and ViewSonic Tech
COMPANY
Founded in 1990, Colegio Anglo Español began in Durango City, Mexico, offering
preschool and elementary education. By 2005, the school had expanded to
include secondary school, high school, and postgraduate programs – a Master’s
in Education and a PhD in Education Sciences.
The focus on professional development continued, with the addition of two
Master’s programs in 2019: Organizational Psychology and Administrative
Engineering. A Doctorate in Innovation and Organizational Management was
also introduced.
Colegio Anglo Español has consistently provided high-quality bilingual academic
programs at all levels, from preschool to graduate studies. Their curriculum stays
up to date, reflecting the needs of a modernizing world with a focus on economic
growth and scientific and technological advancements.
To ensure they meet the evolving needs of both teachers and students, the
institution has been investing in upgrading their facilities with technological
equipment since 2022.
“The teaching-learning processes need to be constantly updated. That’s why using
cutting-edge technological tools from ViewSonic has become an indispensable
necessity to keep students engaged and actively acquiring new knowledge.”
— Professor Héctor Enrique Arreola Ibarra, Assistant Principal of Colegio Anglo Español
THE CHALLENGE
Move beyond traditional
computer labs
Replace outdated projectors
Design a dedicated teachers’
lounge
Driven by a commitment to continuous improvement and equipping students
for global careers, Professor Héctor Enrique Arreola Ibarra, Assistant Principal of
Colegio Anglo Español, focused on technological advancements and 21st-century
skills development.
He envisioned creating an esports and video game room that would serve as a
learning environment. This space would allow students to develop various digital
skills, including programming, tailored to their grade level and age.
This initiative aligns with Colegio Anglo Español’s mission to provide students
with a well-rounded education that goes beyond traditional academics.
Colegio Anglo Español’s project wasn’t solely focused on the esports room.
They also aimed to strengthen student learning through regulated esports
tournaments, ensuring a safe and controlled environment. Additionally, they
addressed the aging classroom projectors by replacing them with new equipment
that aligns with their existing educational programs. Finally, the project
included creating a dedicated workroom for teachers equipped with innovative
technological tools to support the development of dynamic and engaging
lesson plans.
The project came to fruition in 2023. The esports room is now equipped with 11
ViewSonic® XG240R gaming monitors boasting a high refresh rate and anti-eye
strain technology, perfect for fast-paced gameplay.
Ibarra believes this program goes beyond just gaming skills. He sees it as an
opportunity to cultivate critical thinking, logical reasoning, and problem-solving –
valuable assets for any future career path.
“No matter what each kid will study later on, this is very useful for them,” said
Ibarra. “The use of technology is increasingly necessary, regardless of our
specialization or profession. With the Internet of Things, eLearning, Big Data,
and Cybersecurity issues gaining traction in many fields, these skills offer
opportunities for individuals, professionals, and those just starting their career
paths. The sooner we can provide students with this knowledge, the better
prepared they will be to make decisions regarding their professional future.”
ViewSonic technology played a key role in the upgrades. Classrooms received
ViewSonic PS600W projectors, capable of projecting large screen images –
ideal for educational settings. Ibarra praised the brand’s focus on educational
needs and their excellent technical support. The teacher’s lounge also received
an upgrade with a 65-inch ViewSonic ViewBoard® IFP6550 interactive display,
currently used for administrative tasks and dynamic lesson planning. Ibarra
envisions having similar displays in every classroom in the future.
RESULTS
Introduced Mexico’s first
academic esports room,
fostering innovative learning
and 21st-century skills
Upgraded classrooms with
high-quality projectors
for brighter, more vivid
presentations that capture
student attention
Create a modern teacher’s
lounge equipped with
interactive tools and
applications to support
lesson planning and enrich
classroom experiences
The esports monitors at Colegio Anglo Español are more than just gaming
equipment. They’ve proven to be valuable tools for developing essential skills in
students, according to Ibarra.
“The monitors have helped build important skills like quick and strategic decision-
making, and teamwork,” he said. “These skills are fundamental in the digital world
and can be applied to other aspects of academic and professional life.”
Beyond skill development, the esports program fosters student engagement.
The prospect of participating in tournaments creates a sense of community and
belonging, boosting self-esteem and confidence.
But the benefits don’t stop there. Colegio Anglo Español uses the esports
room to teach students crucial life lessons. This includes promoting healthy
and respectful online interactions, building valuable skills like leadership and
teamwork, and fostering respect among competitors and teammates.
Professor Ibarra emphasizes the importance of adapting teaching methods
for modern learners. “The teaching-learning processes need to be constantly
updated,” he said. “That’s why using cutting-edge technological tools from
ViewSonic has become an indispensable necessity to keep students engaged and
actively acquiring new knowledge.”
The choice of ViewSonic technology wasn’t random. Professor Ibarra highlights
the brand’s quality, innovation, and excellent support: “The quality, cutting-
edge technology, innovation and support of the ViewSonic equipment was a
determining factor in our choice.” He adds, “Our experience has been highly
satisfactory. Every time we use the ViewBoard, we discover and/or think of new
uses for teaching purposes.”
Colegio Anglo Español’s vision is to continuously upgrade classrooms with the
latest technology. This commitment positions them at the forefront of education
and equips students with the skills they need to become well-rounded citizens
and successful professionals in today’s tech-driven world.
The Super Responsive XG272-2K-OLED Features Blur Busters Verified Certification, 240Hz Refresh Rate, NVIDIA G-SYNC Compatibility, and AMD FreeSync Premium
Brea, CA (Apr. 2, 2024) –ViewSonic Corp., a leading global provider of visual solutions, announces that the new OLED gaming monitor, the XG272-2K-OLED, is now shipping. Engineered for the gaming enthusiast, the XG272-2K-OLED monitor delivers a stunning, up to 0.01ms pixel response time, 240Hz refresh rate, and extraordinary vivid colors. The monitor also comes with Blur Busters Verified certification, NVIDIA G-SYNC compatibility, and AMD FreeSync Premium technologies.
A 27-inch monitor, the XG272-2K-OLED features native 2K QHD (2560x1440) resolution and leverages the OLED panel technology with exceptional color accuracy, better brightness levels, and super responsiveness. The OLED technology offers better contrast, wider viewing angles, broader color ranges, and faster refresh rates compared to standard LCD monitors. The sleek ergonomic design of the monitor includes a white body, integrated RBG lighting, and an integrated, wireless remote control that is cradled at the base of the monitor.
“ViewSonic is excited to introduce the XG272-2K-OLED gaming monitor into the market,” said Jeff Muto, Business Line Director at ViewSonic. “The monitor is perfect for the gaming enthusiast, as it offers a combination of performance with superior visuals, and delivers smooth, low-latency gameplay. The various technologies minimize image blurring, ghosting, and stuttering, delivering an intensely immersive gaming experience. We included a remote that can be used for easy menu navigation and game mode selection and can be placed in the stand base.”
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With over 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
* This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
The VG2457V and VG2757V-2K Docking Monitors Feature Zoom and Windows Hello-Certified 5MP Pop-Up Webcam, and USB-C Connectivity
Brea, CA (March 26, 2024) – ViewSonic Corp., a leading global provider of visual solutions, introduces its next generation of video conferencing monitors. The VG2457V and VG2757V-2K docking monitors are available in 24- and 27-inch sizes and were developed with exceptional video conferencing features for enhanced productivity and security.
The VG2457V and VG2757V-2K come with Zoom and Windows Hello certified, 5MP pop-up webcam, which offers convenient facial recognition for a password-free, safe, single user sign-on and reliable video conferencing. Additional features include adjustable LED lighting, microphone, and front-facing 5W speakers to ensure clear audio and optimal visual positioning. Both these monitors offer immense flexibility and functionality, whether working from home or in the office.
With multiple connectivity options, both the ViewSonic® VG2457V and VG2757V-2K monitors streamline workspaces by replacing extraneous docking stations. The monitors include USB-C connectivity with 90W power delivery, RJ45 Ethernet to connect to a wired network, USB-A hub to connect peripheral devices with a bonus USB-C with 15W PD for quick phone charging, and daisy-chain capability with DisplayPort out for dual monitor set-ups.
“ViewSonic continues to offer monitor solutions that make working from home or in the office as comfortable and productive as possible,” said Jeff Muto, business line director at ViewSonic. “The VG57V series offers more premium features that make video conferencing a better experience. From the 5MP pop-up webcam that is Windows Hello and Zoom certified to the variety of connectivity options, the VG57V monitors offer security and functionality.”
24-inch monitor with native Full HD (1920x1080) resolution
Pop-up 5MP webcam that is Zoom and Windows Hello certified
Adjustable LED lighting; Speaker and microphone array
Connectivity options include: RJ45; HDMI 1.4; DisplayPort in & out; USB Types A/C; USB-A hub connects to various peripherals; USB-C provides up to 90W power deliver to a laptop, and Audio-Out
Available: Now for an estimated street price of $339.99* [USD]
Pop-up 5MP webcam that is Zoom and Windows Hello certified
Adjustable LED lighting; Speaker and microphone array
Connectivity options include: RJ45; HDMI 2.0; DisplayPort in & out; USB Types A/C; USB-A hub connects to various peripherals; USB-C provides up to 90W power deliver to a laptop, and Audio-Out
Available: Now for an estimated street price of $429.99* [USD]
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
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This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
Three New Monitors Propelled a New Category for Designed for Surface Products
Brea, CA (Feb. 27, 2024) –ViewSonic Corp., a leading global provider of visual solutions, was named the 2023 Partner of the Year in the second annual Designed for Surface Partner Awards. ViewSonic launched three monitors that helped initiate a new category for the Designed for Surface Program by Microsoft. The Designed for Surface Awards recognizes manufacturing partners that demonstrate exceptional customer engagement, customer experience, and innovation in support of Surface products. Microsoft tests and certifies each Designed for Surface product for compatibility with specified Surface devices.
The ViewSonic VG245, VG275, and VP275-4K are the only Designed for Surface-approved and validated monitors, specifically recommended for use with all Microsoft USB-C Surface products. Packed with a variety of versatile features, these monitors are ideal for home or office use. All three of these monitors include USB-C connectivity for charging power, video, and audio over a single cable, and will charge Surface devices without the need for an additional power cable.
“We offer heartfelt congratulations to ViewSonic. The Designed for Surface certified monitors from ViewSonic have established a new category and helped our customers take their productivity and creativity to the next level,” said Allison Cargill, Accessories Product Lead, Microsoft. “We appreciate the collaborative partnership with ViewSonic and are impressed with their dedication to customer experience.”
“We’re honored to be selected as Partner of the Year” said Jeff Muto, Business Line Director at ViewSonic. “This partnership ensures that Surface and ViewSonic users have a suite of products and devices that can work together seamlessly at home or in the office. All three ViewSonic DfS monitors come with features and functionality that are essential for productivity, and with the Designed for Surface designation, consumers will have a system that fits with their work style.”
Finalists and winners for the awards were selected from nominations received by the Designed for Surface team. Candidates for Partner of the Year were judged based on customer engagement, the impact of their product line on the market and range of support for Surface products. Designed for Surface has worked with partners to expand the range of accessories available to support consumer and commercial scenarios for more than a decade.
A 24-inch Full HD (1920x1080p) IPS monitor with thin bezels; 60Hz refresh rate and 5ms G2G response time
USB-C connectivity for fast data, audio, and video transfer, and 60W charging over one cable; Other connectivity options include HDMI, DisplayPort, VGA, and USB-A/B
Available: Now for an estimated street price of $245.00 [USD]
A 27-inch Full HD (1920x1080p) IPS monitor with thin bezels; 60Hz refresh rate and a 5ms G2G response time
USB-C connectivity for fast data, audio, and video transfer, and 60W charging over one cable; Other connectivity options include HDMI, DisplayPort, VGA, and USB-A/B
Available: Now for an estimated street price of $290.00 [USD]
A 27-inch 4K UHD (3840x2160p) IPS monitor with thin bezels; 60Hz refresh rate with 5ms response time
100% sRGB, EBU, SMPTE-C, Rec. 709, and DICOM-SIM color spaces and Delta E<2 accuracy*; Pantone Validated for color accuracy; certified as capable of reproducing Pantone Matching System colors
USB-C connectivity for fast data, audio, and video transfer, and 60W charging over one cable; Other connectivity options include HDMI, DisplayPort, and USB-A/B
Available: Now for an estimated street price of $435.00 [USD]
ViewSonic, headquartered in California, is a leading global visual solutions provider reaching over 100 countries. With over 35 years of expertise in visual technology, ViewSonic delivers a comprehensive portfolio of hardware, software, and services that include monitors, projectors, pen displays, interactive displays, LED displays, SaaS solutions, AI service, interactive content, and more. This innovative ecosystem empowers education, workplaces, and individuals to foster creativity, collaboration, and seamless learning. Designed for optimal performance and customer satisfaction, these solutions integrate sustainable production practices and uphold comprehensive environmental, social, and governance standards. At ViewSonic, our mission is to let customers "See the Difference" every day. Learn more at www.viewsonic.com.
* Based on sRGB mode. Actual values may vary by 1% depending on color mode used. Program, pricing, specifications, and availability are subject to change without notice.
This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
University Expands Esports Program with ViewSonic Gaming Monitors
SCHOOL
Founded in 1870 as Buchtel College, the University of Akron is located 40 miles south of Cleveland in metropolitan Akron, Ohio. Offering 200+ in- demand associate, bachelor’s, master’s, doctorate and law degree programs, the university serves around 19,000 students from Ohio, around the U.S., and 70 foreign countries in more than 80 buildings on 218 acres. Programs are targeted to diverse groups of learners, including full-time, part-time, and on-line students, veterans, and adults returning to the classroom.
“In addition to providing us with high-end equipment, ViewSonic demonstrated dedication to the educational aspects of our program. They are outstanding partners in every way – great support, great products, and great people to work with. This collaboration will help us keep up with the changes in technology, along with the interests of students as the esports and gaming space evolves.”
— Nathan Meeker, UA Director of Esports
THE CHALLENGE
Create a robust esports/ gaming program with broad engagement
Equip new program spaces with top-of-the-line gaming monitors
Update program and equipment to support evolving needs
In 2017 the University of Akron set its sights on creating a robust esports program. It quickly became a pioneering force in the development of D1 varsity-level esports.
“We had a team of professionals with complementary backgrounds and together, we created the program that many other schools model theirs after” said UA Director of Esports Nathan Meeker. “By design it was a three-tiered program that included a formal student club and low-key recreational gaming opportunities in addition to the competitive varsity team.”
To accommodate this broad vision, the university transformed 6,500 square feet in three underutilized campus spaces into esports venues: an arena with spectator viewing to facilitate varsity practices and competitions, plus two club and rec facilities that operate like gaming cafes for the esports club and casual gamers.
Outfitting these spaces with gaming stations that wouldn’t break the budget was one of the initial challenges for the growing program. An ongoing challenge would be keeping the program, as well as the gaming hardware, up-to-date and well-positioned to meet evolving student needs.
THE SOLUTION
Initial Development
ViewSonic Gaming XG2402 24-inch monitor
Upgrade
ViewSonic Gaming XG250 25-inch monitor
With the space build-out underway, Meeker and the team set out to find their ideal gaming monitors (among other equipment).
“We wanted some pretty specific specs – a 24-inch monitor with 1ms or lower response rate and 144 Hz or better,” said Meeker. “There were a few decent options but ViewSonic offered the best price-to-performance ratio by a long shot. Not only was the price great, the ViewSonic performance was top notch.”
The team purchased 92 ViewSonic XG2402 24-inch gaming monitors, which were deployed across the three venues: the Zips Gaming Lounge at the Williams Honors College; the Zips Esports Center at the Student Union; and the Akron Esports Arena at Infocision Stadium.
The UA Zips esports program started off strong, with around seven hundred participants.
“By all indicators that was considered a good number at the time,” said Meeker. “What we didn’t realize was that by primarily marketing the program to students interested in competitive esports titles, we were missing quite a few others, and we want as many students as possible to reap the benefits of participating in campus organizations.”
When students are invested in activities outside of academics, Meeker elaborated, there are proven benefits, such as higher rates of graduation, higher levels of satisfaction, and even higher post-college job placement rates.
“I always tell those that are skeptical that we’re not just playing video games,” he said. “Our program provides an outlet for students who might not otherwise join a UA organization.”
To broaden the benefits of their activities, the Zips program staff began spreading the word to “generalist gamers” – students with a broad interest in video games that goes beyond the well-known competitive titles like Rocket League and Overwatch.
RESULTS
ViewSonic gaming monitors supported the program’s success and expansion
Participation has grown from an initial 700 members to over 2400 students
In its first year, the Varsity team became Collegiate Rocket League Champions
After school hours the display is used for school activities and community presentations
By 2019 the UA Zips varsity team had captured the Rocket League championship title for the second consecutive year, and the university was well on its way to becoming a powerhouse in the world of competitive collegiate esports.
While the varsity team was busy doing great things, Meeker realized that the program wasn’t reaching its full potential.
“Initially we thought that marketing the program primarily toward students interested in competitive esports titles would result in the best activation,” said Meeker. “Over time we learned we were missing a lot of other students. Now we connect with those students and offer a more robust program.”
The expanded marketing efforts have more than paid off. These days, around 15% of the UA student population is involved in the program in one way or another, for a total participation of around 2,400 students.
By year five of the program, another shift occurred.
“Monitor technology had progressed, and to provide our players with the best competitive advantage, we needed to upgrade to 280Hz.” said Meeker. “We were already living in a ViewSonic ecosystem and loving it, so the ViewSonic XG250 gaming monitors were perfect for us.”
With the new monitors deployed to about half of the Zips’ gaming stations so far, students report faster gameplay and better reactivity to on-screen action. “They tell me that overall, their gaming experience has been more enjoyable,” said Meeker. “Watching them, it’s easy to see the benefits of the faster refresh rate.”
Now an official ViewSonic partner, Meeker looks forward to many years of keeping up with the fast-paced world of esports and gaming with ViewSonic gaming monitors.
“In addition to providing us with high-end equipment, ViewSonic demonstrated dedication to the educational aspects of our program,” said Meeker. “They are outstanding partners in every way – great support, great products, and great people to work with. This collaboration will help us keep up with the changes in technology, along with the interests of students as the esports and gaming spaces evolve.”
Building on the program’s strong and carefully laid foundation, the ViewSonic sponsorship is one more way that esports and gaming at UA will continue to grow and thrive, said Meeker, as the university provides ongoing support for activities such as summer camps; monthly events for area high school clubs; and hosting the OHSAA-supported Ohio Esports State Tournament, among other LAN events.
“The tournament represents some 300 high schools across Ohio, and we expect around 3,000 students to participate this spring,” said Meeker. “We know we’ll give them an outstanding experience with the new ViewSonic monitors.”
University Esports Program Supports Community and Competition with ViewSonic ViewBoard Interactive Display, Gaming Monitors, and Digital Signage
SCHOOL
Founded in 1910, the University of Southern Mississippi (aka “Southern Miss” or USM) is a public D1 sports and R1 classified research university with a total undergraduate enrollment of 10,258. The university’s main campus is in Hattiesburg, Mississippi, which is supplemented by a complex in Long Beach known as Southern Miss Gulf Coast. Southern Miss offers approximately 189 programs leading to baccalaureate, masters, specialist, and doctorate degrees, serving undergraduates from public schools across the southern United States and around the globe. The university is accredited by the Southern Association of Colleges and Schools and its programs are accredited by 30 state and national agencies.
“The ViewBoard is an outstanding interactive resource for any type of learning because it’s so intuitive to use and it really draws students in. They absolutely love it. They’ll come in wanting to use it the moment we open the doors for the day and the competitive team is constantly scheduling time with it.”
— David Dickert, USM Esports Coordinator
THE CHALLENGE
Update outdated space to create a modern esports/ gaming center
Equip program with state-of- the art technology to support competition, connection, and learning
When USM Esports Coordinator David Dickert began in Spring 2022, the fledgling program operated out of an outdated space that received periodic technology updates, where 15 students valiantly competed from non-esports ready equipment.
“It used to be a big lounge area that hadn’t seen major updates for a long time,” said Dickert. “The university was getting ready to invest in a robust competitive esports program in 2019, but COVID set fire to those plans until the global pandemic was under control. The 15 students involved were piecemealing it the best they could with very little equipment or funding.”
When Dickert came on board it was immediately clear that revamping the space was a top priority. During the summer preceding the 2023-24 school year, Dickert and the Union worked with a local painting company to tear down the wall carpet, refinish the floors, paint, and bring in new furnishings – transforming it into a modern gaming wonderland.
A parallel priority was to outfit the new gaming stations with state-of-the art equipment. When it came to monitors, Dickert wanted to make a clean break from what the team was currently using.
“The specs on the existing monitors were pretty decent, but we had a lot of quality control issues,” he said. “I was having to retire monitors because they had dead pixels, or pixels would pop in and out randomly. I have some horror stories about students being in the middle of a game and the screen dying. I absolutely needed to find a new brand for us to rely on.”
A former educator who had enjoyed using a ViewSonic ViewBoard interactive display in his classroom, Dickert looked at what the company was doing in the esports space, and was impressed.
“My budget was very finite so I was looking to build long-term partnerships with companies that had a similar vision for the ways in which esports can benefit students,” said Dickert. “For me, esports is about more than winning. It’s about building connections between students and contributing to their physical and emotional well-being. It was clear that ViewSonic operated from a similar values standpoint regarding education and esports, so they were a natural fit.”
Before he had a chance to reach out, he was approached by ViewSonic representatives visiting the campus.
“I shared our vision of what we were going to do, how we planned to help students in the space,” said Dickert. “We were very aligned and from there our partnership was born.”
The new esports and gaming facilities consist of two sections separated by a hallway. The Official Southern Miss Esports Arena hosts the University’s National Championship competition teams. The adjacent casual gaming space is open to all students interested in gaming (plus billiards, shuffleboard, and table tennis). Both feature gaming stations equipped with ViewSonic® XG2431 24” 240Hz gaming monitors.
Distinct areas within the competitive gaming space include the main stage, equipped with five ViewSonic XG2431 gaming monitors; the practice stage, which supports scrimmages and practices with six XG2431 monitors; and
a production space equipped with one ViewSonic XG2431 monitor where students learn how to broadcast events, edit video, and more. Another 12 XG2431 monitors are deployed in the casual gaming center, enabling those in the general student population to experience gaming with top-of-the- line equipment.
To further support the program’s mission to develop learning-focused, connected, and healthy individuals through competition, community, and esports experiences, Dickert added a cart-mounted ViewSonic ViewBoard® IFP7550 75” interactive display to a conference-style setup perpendicular to the main stage.
“The ViewSonic ViewBoard I used as a high school teacher was the best thing ever,” he said. “The ability to display content, click the side of screen to bring up the pen function and draw on the board to enhance the information was incredible and, along with the ability for students to intuitively work at the board, it changed the way I taught. I knew I wanted that for the esports students.”
Finally, to promote the program, Dickert stationed a ViewSonic CDE6512 65” commercial display outside the doorway to the Arena.
RESULTS
The updated space is modern, vibrant, and inviting
Participation has grown from 15 to 700
The ViewSonic ViewBoard IFP7550 interactive display is used expensively by student athletes and others to enhance competitive advantage, collaboration, and learning
The ViewSonic CDE6512 commercial display used as digital signage dynamically promotes the program
It may come as a surprise that both the program lead and the players love the ViewSonic ViewBoard interactive display almost more than the lightning-fast ViewSonic gaming monitors.
“It’s hands down my favorite place in the arena,” said Dickert, “I could gush about this ViewBoard all day.”
For students the 75” interactive display serves a dual purpose, said Dickert, supporting both their competitive and educational goals. Seated together around a conference-table setup facing the ViewBoard display, student athletes can review and mark up gameplay. Similarly, all program participants can use the display to work collaboratively on schoolwork and projects.
“The ViewBoard is an outstanding interactive resource for any type of learning because it’s so intuitive to use and it really draws students in. They absolutely love it. They’ll come in wanting to use it the moment we open the doors for the day and the competitive team is constantly scheduling time with it,” Dickert said, audibly turning to look out his doorway and adding, “Yep, they’re using it right now.”
For Dickert, the ViewBoard interactive display was a game-changer that has helped him meet his core goals as program lead.
“For me this program is about helping students make connections and gain skills that will help them throughout their lives,” he said. “The ViewBoard display absolutely fosters that type of connection, problem solving, and learning.”
Foremost among the many ViewBoard features that Dickert appreciates is the display’s ease of use, whether it’s connected to a PC, or not.
“It’s nice not having to have a PC hooked up to it, that it’s optional. It may be a bit more intuitive when used with PC functionalities, but when it’s alone it still functions incredibly well using Google Chrome and myViewBoard,” he said. “The user interface is very approachable, and everything is easy to navigate. I haven’t had to teach anyone how to use it.”
The ViewSonic XG2431 gaming monitors were equally easy to use, right out of the box – a pleasant surprise that helped get the program up and running more quickly than Dickert anticipated.
“In my experience monitors don’t have good factory settings right out of the box; usually I have to tweak them a bit,” he said. “With these ViewSonic gaming monitors it was a seamless, seamless plug-and-play experience. The images looked great, and we got them set up in a very short amount of time.”
Students of all gaming abilities have been thrilled with the fast response time and refresh rate.
“They care about the snappiness of the tech, and that’s one reason the students really like these monitors,” said Dickert. “They’re very responsive at .5ms – you almost can’t get better than that at an affordable price.”
Most of them, he added are used to playing with screens that max out at a refresh rate of 60Hz to 120Hz, and immediately comment that the gaming with the ViewSonic monitors is a much smoother experience than they’re used to. ViewSonic XG2431 gaming monitors, for example, are capable of achieving a refresh rate of 240Hz.
“ViewSonic is becoming well-known for their gaming monitors and their support for the educational aspects of esports in education,” said Dickert.
“I anticipated that these monitors would be outstanding, and they absolutely are.”
The Fall 2023 season has been the most successful to date for the Southern Miss Esports Program. Participation has grown to a total of 85 competitive players on 15 different teams. Nearly 700 total students – almost seven percent of the total undergraduate enrollment – use the casual gaming stations. All three of the program’s Fortnite teams have qualified for the Fortnite Split 1 NACE National Championship using the ViewSonic monitors. The program has seen similar success from each of its other teams.
“I’m able to get these numbers because our single sign on system tracks who uses the computers, and I’m thrilled with the growth of the program.” said Dickert. “For me, the student experience is the big component of student life at Southern Miss. I celebrate when we win and motivate and encourage harder work when we lose, but I care the most about the connections and that students feel a sense of belonging when they come into the gaming space.”
That goal has been achieved, it is clear, when Dickert notes that the arena and game room have become ‘the living room’ of campus. With no membership fees, and room for all, the program attracts students to all three tiers of the program: signed student athletes who compete in official conferences; Academy Team students who compete in official conferences as developing teams; and Gaming Club participants, a community open for all to experience fun events, conventions, and multi-club collaborations with a gaming twist. Of course, those with an even more casual interest in gaming – or hanging out with gamers – are also welcome in this inviting space.
“When it comes to clubs, we believe in student leadership,” said Dickert. “The gaming club is student-run and includes pretty much everything gaming. They visit conventions together and hold game nights – in fact they had one last night. It’s exactly the type of community activities we had hoped to encourage.”
Next on the agenda for this growing program is a Spring 2024 launch of an Intro to Esports course in partnership with the School of Business.
“It will be a survey-style course where students broadly learn the history and business aspects of esports,” said Dickert. “A core class objective will be to give students hands on experience with esports using the arena space and ViewSonic monitors.”
By then, the ViewSonic CDE6512 65-inch commercial display will be mounted above the doorway to the Arena, drawing in new participants and educating others about the program as they stroll through the USM Student Union and Thad Cochran Center.
“It’s great where it is now,” said Dickert. “But when it’s mounted above the doorway it will deliver an even bigger ‘wow factor.’”
Highlights Include New Portable Monitors, Desktop Displays for Productivity and Gaming, and a New 4K Laser Home Entertainment Projector for Xbox Consoles
Brea, CA (Jan. 8, 2024) – ViewSonic Corp., a leading global provider of visual solutions, will showcase its new display products and offer a preview of its upcoming products for 2024 at the Pepcom Digital Experience!, Jan. 8th, 2024 in Las Vegas, NV. The latest displays include new portable monitors, desktop displays for work and gaming, as well as a laser 4K projector for Xbox. Whether for home entertainment or work productivity, ViewSonic offers a range of displays to suit just about any need.
The line-up of ViewSonic® products for 2024 is set to deliver a variety of entertainment and productivity options for amazing front-of-screen experiences. These monitors and projection display solutions come with the latest technologies and features that are intended to seamlessly blend into just about any lifestyle and environment, whether at home, work or on-the-road.
“We’re excited about the product offerings for 2024. We have a great mix of entertainment, productivity, and mobility-centric displays,” said Jeff Muto, Business Line Director at ViewSonic. “Whether one needs a display for gaming or work, from desktop to a portable monitor, we have a great number of choices for the consumer. We developed these to deliver the best in productivity and entertainment. We’ve expanded our portable monitor offering, have a 4K laser projector that’s Xbox-approved, and the desktop monitors give users the features any gamer or worker would want.”
GAMING MONITORS
XG272-2K-OLED
27-inch, OLED gaming monitor with native QHD (2560x1440) resolution
240Hz refresh rate and a 0.02ms (GtG) response time
AMD FreeSync Premium and NVIDIA G-SYNC compatible; Blur Busters verified with advanced Black Frame Insertion and Strobe Backlight technology
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With more than 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
*Program, pricing, specifications, and availability are subject to change without notice.
**Light source and product lifespan may vary based on actual usage and other factors.
This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
Team Honda Enhances Supercross Performance Review
and Brand Impact with ViewSonic Displays
COMPANY
Honda Powersports is an American Honda Motor Company brand and the sole distributor of Honda motorcycles, scooters, ATVs, and Side-by-Sides in the United States. The Honda Power Sports & Products business unit conducts the sales, marketing, and operational activities for these products through independent authorized Honda retail dealers. Formed in 1982, Honda Racing Corporation (HRC) is a racing division of the Honda Motor Company and is responsible for Honda’s motorcycle racing activities, including AMA Supercross motorcycle racing. Honda Racing Corporation encompasses both the management of motorcycle and teams throughout the world and the development of racing motorcycles.
“It was a big improvement over what we were doing in the past, which was a simple fabric banner. The ViewSonic display was much more attention-grabbing. At every event people would go up to it and see what it’s all about.”
— Jose Monge Jr, Red Rider Program Coordinator for American Honda Motor Co.
THE CHALLENGE
Add brand impact at events with mobile digital signage
Improve the visual quality of performance reviews
A newer version of motocross (MX), Supercross (SX) brings dirt bike racing indoors, delivering high-energy stadium events with an easy view of the action. Seven manufacturers currently create the motorcycles that compete in the American Motorcyclist Association (AMA) Supercross Championship, which consists of 17 rounds held in venues across the U.S. and Canada. At each event, brands vie for attention from fans in sold-out stadiums. Each motorcycle maker sponsors a team, and the riders themselves are one of the biggest marketing platforms.
To further showcase the Honda Racing Corporation (HRC) and the Honda Motorsports brand, Team Honda highlights its pit and riders with retractable fabric banners in the arena. Recently, a fan with insight into digital signage proposed an enhancement, while also suggesting an improvement to the team’s performance review system.
“We bring a team trailer truck to the events and after warm ups, qualifiers, and races the coaches sit with the riders and review their performance,” said Red Rider Program Coordinator for American Honda Motor Co. Jose Monge Jr. “It’s just like any premier-level sport, like football players going over their plays.”
To enable this rapid, on-site review, Team Honda staff haul monitors and video equipment to each event. The quality of those monitors, they were to discover, could make a notable difference.
THE SOLUTION
ViewSonic CDE5010 50-inch digital display with 4K Ultra HD resolution
ViewSonic ELITE™ XG320Q 32-inch 1440p gaming monitors with 175Hz (OC) refresh rate and 0.5ms (MPRT) response time, PureXP motion blur reduction and 99% sRGB coverage and 99% Adobe coverage
An unexpected encounter introduced Team Honda to new ways to improve both their on-site messaging and digital performance reviews.
Many Supercross fans like to enhance race day with a pit pass, which allows them to mingle with riders, mechanics, and motorcycles, and experience the energy that surrounds Supercross competition. This was where Monge and his team met Jeff Volpe, President of ViewSonic Americas.
“He saw the monitors we were using to review practice rounds and introduced himself,” said Monge. “He told us, ‘I’m in the monitor business and our monitors can do a better job for you than what you’re using now.’”
Volpe recommended the ViewSonic ELITE™ XG320Q 32-inch gaming monitor, which delivers ultra-smooth images, rapid response time, and a wide color gamut ideal for viewing the intricacies of fast-paced Supercross rides.
Next, Volpe suggested that Team Honda try a rolling promotion to draw attention to both companies’ brands, using two ViewSonic CDE5010 displays housed in weather-proof rolling cases.
Jeff is a terrific Supercross fan,” said Monge. “He’s enthusiastic about Honda racing and we were thrilled to implement his ideas.”
THE RESULTS
Performance review visuals are more crisp, clear, and vibrant, with no lag or ghosting
The 2023 AMA Supercross Championship series began on January 7th at the Angel Stadium of Anaheim. Among the excitement and hype, the HRC riders and Team Honda support staff spent many more serious moments reviewing warm ups on the new ViewSonic monitors. Later, between the qualifiers and heats, the performance reviews became even more critical. The visuals, said Monge, were noticeably better.
“Right away it was clear from looking at them that these are premium monitors,” said Monge. “The images are very crisp and clear; it also helps for us that they’re lighter weight, since we move them around a lot.”
The vibrant 50-inch displays in their rolling cases paired perfectly with the energy-filled scene. A video loop ran an alternating series of Honda Powersports and ViewSonic messaging, along with a QR code linking to the “ViewSonic-Honda Gear Up Giveaway” prize lottery.
“It was a big improvement over what we were doing in the past, which was a simple fabric banner,” said Monge. “The ViewSonic display was much more attention-grabbing. At every event people would go up to it and see what it’s all about.”
The display accompanied Monge and the HRC team to each of the 17 Supercross rounds that year, running for upwards of eight hours each day. The displays and cases held up beautifully, said Monge, even in the occasional rainy weather they encountered.
The season wrapped up on Saturday, May 13th at the Salt Lake City Rice-Eccles Stadium, with Team Honda rider Chase Sexton taking the number one spot, giving Honda its first Supercross Championship in 20 years. A coincidence perhaps, but the crystal-clear performance reviews and added audience hype brought by the ViewSonic displays couldn’t have hurt.
University Adds Esports Impact with ViewSonic ELITE™ Gaming Monitors and LAN Center Partnership
SCHOOL
Harrisburg University of Science and Technology (HU) is a private non-profit university accredited by the Middle States Commission on Higher Education. Located in Harrisburg, PA, the university serves a student body of nearly 7,000 students from over 100 countries, offering bachelor and graduate degree programs in science, technology, and math fields. Every undergraduate major requires an internship, giving students real-world experiences that are valued by employers.
“In a rapidly evolving digital world, it’s essential for academic institutions to embrace emerging technologies and provide students with opportunities to learn and explore their passions through experiential learning. This stateof-the-art equipment will bring a wide range of possibilities for growth and learning to our students.”
— Charles Palmer, Program Lead and Associate Professor of Interactive Media
THE CHALLENGE
Outfit multipurpose esports LAN center with leading-edge technology
Equipment must be suitable for users ranging from casual to professional
With a STEM curriculum that prepares students for in-demand careers, it’s no surprise that HU has become an esports powerhouse. A growing billion-dollar industry, esports relies on employees with a range of creative and technical skills, and HU is distinguished as a trailblazer in developing programs that connect students to these careers. The university’s esports focus began by blazing trails in esports participation.
In 2017, the university launched its fi rst (and only) varsity sports team, the HU Storm, which went on to win the Collegiate Overwatch National Championship in its fi rst two seasons. The university invested in state-of-the-art arena space, full scholarships for team members, and hosting an annual competition, the HUE invitational, the largest esports invitational competition in North America. Continuing its pioneering ways, the HU Storm was the fi rst collegiate team to employ former professional esports players as coaches. For those interested in more casual competition, HU offers an esports club open to all students.
Shortly thereafter, the university introduced a Bachelor of Science degree designed to prepare students for careers in the burgeoning esports industry. One of only a handful of schools offering a degree in this area, HU Esports Management, Production and Performance courses develop the skills needed to become a media content creator, event manager, specialized coach, organizational/team manager, marketing manager, analyst, and more. According to HU materials, this program combines three of the university’s strengths – business administration, interactive media, and technology integration – to build an industry pipeline for the next generation of esports decision-makers in management, production entrepreneurship and innovation.
Finally, in 2019, HU President Dr. Eric Darr and Professor Charles Palmer provided strategic direction and support for the launch of the Harrisburg, PA-based Soniqs professional esports team. From this winning partnership came a shared vision for the development of a LAN Center that would be the official competitive home of the Soniqs, while also providing space to support students, the HU Storm, and the surrounding community.
“We wanted to build on our successes in a way that would support the need for a growing number of esports professionals,” said Palmer, whose roles at the university include Program Lead & Associate Professor of Interactive Media, and Executive Director of the Center for Advanced Entertainment & Learning Technologies. “Our vision was to expand the ways in which we could position our students to become those professionals, and we wanted to do it in a way that supported our community.”
That initial conversation in January 2021 triggered the formation of a development team, which Palmer worked with to develop the concept into a workable plan. Participants included HU CEO and President Dr. Eric Darr and HU CFO Duane Maun; Soniqs CEO Darren Moore and Soniqs Director of Operations and HU Adjunct Professor Luke Goodling; and Dr. Jennifer Metz, Associate Professor and Program Lead of Esports Management.
“The facilities we envisioned would not only be the home of the Soniqs, it would be like the labs in our life science departments,” said Palmer. “A place where our students can get hands-on learning about the products, services, and management of esports.”
During this phase, the working group sought partners to help bring the plan to life. A known advocate in the esports ecosystem, ViewSonic was thrilled to join the team though its community outreach division.
“ViewSonic is committed to both community outreach as part of our Empowering Future Generations initiative and to growing within esports,” said Danny Ordway, Vertical Marketing Manager at ViewSonic. “Supporting Harrisburg University and the Soniqs was a natural partnership for us. We’re thrilled to back an organization that is so focused on investing in the success of its students.”
The LAN Center team connected with Ordway who recommended ViewSonic products to meet their needs.
“We were excited to partner with HU, which shares our holistic vision for esports in education. By providing the latest ViewSonic ELITE™ gaming monitors, as well as the latest commercial displays and other display solutions, we’re helping the Soniqs’ coaches and staff develop strategies and prepare players,” said Ordway. “We’re also supporting HU in providing learning opportunities that create a pathway to careers within the esports industry.”
Ultimately, the team selected 20 ViewSonic ELITE™ XG270 27-inch 240Hz G-Sync gaming monitors to provide smooth, ultra-responsive gameplay. Nine 65-inch ViewSonic CDE6520-W premium 4K digital displays would be mounted throughout the space to showcase competitions, support the LAN Center brand, and deliver dynamic background videos, with one ViewSonic CDE8620-W 86-inch premium 4K digital display serving as a dramatic focal point.
THE RESULTS
LAN Center is equipped to meet the needs of the university, community, and professional esports team with 20 state-of-the-art gaming stations
Large, 24/7 rated commercialgrade displays throughout the facility enable easy competition viewing, branding and dynamic multimedia background content
Along with additional sponsors, Intel and Zipchair, the team created a worldclass esports LAN center, with power-packed stations that feature Intel NUC PCs with 12th Gen Intel® Core™ i9-12900 CPUs, 16GB of RAM, and RTX 3060 Tis; ViewSonic ELITE™ 27-inch 1080p 240Hz IPS gaming monitors; and Zipchair Glide Gaming Chairs with numerous ergonomic settings. With gratitude to their partners, Palmer notes that leading tech is about so much more than feeds, speeds, and specs.
“In a rapidly evolving digital world, it’s essential for academic institutions to embrace emerging technologies and provide students with opportunities to learn and explore their passions through experiential learning,” said Palmer. “This state-of-the-art equipment will bring a wide range of possibilities for growth and learning to our students.”
The 2,000-square-foot LAN Center opened its doors on March 27, 2023, with a ribbon cutting ceremony attended by everyone in the local esports community. Moore delivered a brief speech and, with HU President Eric Darr beside him, cut the ribbon that symbolized the center’s o cial opening for private events. Press and other visitors got a taste of the action ahead, as HU esports club members tested out the top-of-the-line gaming stations.
The main gaming room features a central row of tables with 10 gaming stations on each side. It is both dim and dynamic, with enough ambient light to help reduce eye strain, plus LED accent lights in Soniq-blue and purple for added aesthetic impact. Standing room behind the players, along with adjacent seating facing a large 86-inch ViewSonic digital display, will allow spectators an up-close and in-person view of esports events. Additional 65-inch ViewSonic digital displays throughout the space allow for extended viewing along with the display of stakeholder brands and mood-enhancing multimedia content.
Centrally located in downtown Harrisburg, the LAN Center is a leisurely twominute walk from Harrisburg’s Whittaker Center for Science and the Arts, the offcial home stadium for HU’s esports arena, practice space and digital locker room, as well as the hub for esports scrimmages, competitions, tournaments, conferences and meet-and-greets.
“The location meets all of our initial objectives,” said Palmer. “We can engage the community, opening the Center for people to enjoy esports as entertainment, while we provide convenient and state-of-the art facilities for our esports management students to grow their professional skills.” An additional advantage of the location, added Palmer, is its proximity to two Harrisburg high schools.
“We envision our esports management students developing and running events for the high school students,” he said. “This will be a great experiential learning opportunity for them, while adding another link in the pipeline, engaging younger students and introducing them to the broader opportunities offered by esports.”
Community members of all ages will be able to participate in educational workshops taught by esports pros, use the Center’s gaming stations during public hours, and watch games as spectators, both in person and online. The space will also be available to rent for community and private events.
“We are deeply grateful to our sponsors for helping bring our vision to life. The LAN Center not only enhances the educational experience of HU students, it also creates opportunities for networking, mentorship, and career development in the competitive esports industry,” said Palmer. “Students will be able to conceive, design, plan, produce and refl ect on their own events, and they’ll do so while increasing the understanding of esports in our community. It’s a win for everyone involved.”
The ViewSonic ID2456 Touch Display and the ViewSonic UNIVERSE Metaverse Platform Won in Their Respective Categories of Higher Education and Secondary Education
BREA, CA (Feb. 02, 2023) – ViewSonic Corp., a leading global provider of display solution products, announces that two of its products were recognized by Tech & Learning Magazine’s Awards of Excellence: Best of 2022. The ViewSonic® ID2456 Touch Display won in the “Higher Education” category and UNIVERSE by ViewSonic™ won in the “Secondary 6-12” category.
The Tech & Learning Awards of Excellence rewards the very best products in the education technology industry from the last 12 months, selecting those that really help to aid education professionals, students and/or teachers. The winning ViewSonic products were judged based on feature sets, innovation, perceived value and ease of use, following which it was deemed to be a standout within the sector and selected as a winner.
The awards’ editorial team have said that “each year the Awards of Excellence grow to include a more diverse range of products and companies. With this being the case, judging and finding our winners becomes a tougher decision with each award. All of our judging is performed by industry experts, meaning those who have impressed and won the award should be truly proud of their achievement. Well done from all of Tech & Learning.”
“We are proud and thrilled that these two ViewSonic products were named winners in their respective categories by Tech & Learning,” said Jeff Volpe, President at ViewSonic Corp. “ViewSonic developed these products and solutions for the education market and to support in-person, distance- and hybrid learning. We will continue to lead the way with innovative, teacher-centric solutions, services and support that improve student-educator relationships. It’s exciting that the ID2456 and ViewSonic UNIVERSE solutions won their categories.”
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.
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*Program, pricing, specifications, and availability are subject to change without notice.
This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
UNIVERSE by ViewSonic™, Gaming Monitors and Device Management Stations to Showcase Hardware and Software Teaching Applications
SAN ANTONIO, TX – TCEA 2023, Booth #1153 – (Jan. 31, 2023) – ViewSonic Corp., a leading global provider of visual solutions, offers solutions for next-generation hybrid teaching and learning at the TCEA Convention and Expo, Jan. 31- Feb. 2, 2023 in San Antonio, TX. The ViewSonic® education solutions can transform classrooms and learning spaces into next-generation immersive and collaborative environments.
With innovative technologies ranging from desktop touch displays and esports monitors, to ViewBoard® interactive displays and the myViewBoard® software ecosystem, ViewSonic education solutions help to optimize participation and empower teachers with the best tools they need.
ViewSonic continues to support the education community by expanding its teacher certification program and building a community platform to ignite community engagement. The company’s hands-on approach to professional development has proved to be of great benefit for schools according to past participant reviews. Premium services begin with on-site PD that can also leverage virtual services. This helps to consistently infuse ViewSonic technologies throughout the instructional process so that educators can deepen their level of understanding.
“At TCEA, ViewSonic will have multiple stations to showcase how esports, metaverse teaching and learning, as well as device management can benefit schools,” said Kenneth Mau, Product and Channel Marketing Director at ViewSonic. “The fluidity of today’s learning and teaching environments can be a challenge for teachers and students. Together we can evolve with tools that take learning to a higher level. ViewSonic has been working with schools and teachers to create solutions so that sharing ideas, while communicating and learning with consistency, is the primary goal.”
There will also be several Micro-EdTalk sessions throughout the conference, from Digital Whiteboard training to metaverse education, held at the ViewSonic booth.
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
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This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
UNIVERSE by ViewSonic™, Gaming Monitors and Device Management Stations to Showcase Hardware and Software Teaching Applications
NEW ORLEANS – FETC 2023 Booth #2801 – (Jan. 24, 2023) – ViewSonic Corp., a leading global provider of visual solutions, offers solutions for next-generation hybrid teaching and learning at the Future in Education Technology Conference [FETC], Jan. 24-26, 2023 in New Orleans, LA. The ViewSonic® education solutions can transform classrooms and learning spaces into next-generation immersive and collaborative environments.
As leaders in visual display solutions, ViewSonic transforms classrooms into immersive learning environments. With innovative technologies ranging from desktop touch displays and esports monitors, to ViewBoard® interactive displays and the myViewBoard® software ecosystem, ViewSonic education solutions help to optimize participation and empowers teachers with the best tools they need.
ViewSonic continues to support the education community by expanding its teacher certification program and building a community platform to ignite community engagement. The company’s hands-on approach to professional development has proved to be of great benefit for schools according to past participant reviews. Premium services begin with on-site PD that can also leverage virtual services. This helps to consistently infuse ViewSonic technologies throughout the instructional process so that educators can deepen their level of understanding.
“At FETC, ViewSonic will have multiple stations to showcase how esports, metaverse teaching and learning, as well as device management can benefit schools,” said Kenneth Mau, Product and Channel Marketing Director at ViewSonic. “The fluidity of today’s learning and teaching environments can be a challenge for teachers and students. We’ve been working with schools and teachers to create solutions so that sharing ideas, while communicating and learning with consistency, is the primary goal. Together we can evolve with tools that take learning to a higher level.”
Ruben Caputo, vertical marketing manager for education at ViewSonic will also be speaking at three presentations during FETC:
Tuesday, Jan. 24th from 12:15pm to 12:45pm: ESPORTS THEATER, Booth 551 “From Player to Creator: Preparing Students for Careers in Interactive 3D” Find out how one can leverage student interest in games and esports to amplify a teaching program and prepare students for real-world skills.
Wednesday, Jan. 25th from 12:30pm to 1:00pm: ESPORTS THEATER, Booth 551 “Pathway to Professional Careers in Esports” Esports has grown into a viable industry for many alike. This session will discuss the available career options as well as the pathway to obtain the available opportunities within the industries of gaming and esports.
Thursday, Jan. 26th from 9:45am to 10:15am: ESPORTS THEATER, Booth 551 “The Esports Education Playbook: Empowering All Learners Through Inclusive Gaming” The esports ecosystem reaches far beyond that of the player. This extends into career possibilities in areas around game design, broadcasting, video production, advertising, and more.
There will also be several Micro-EdTalk sessions throughout the conference, from Digital Whiteboard training to metaverse education, held at the ViewSonic booth.
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard® software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference®.” To find out more about ViewSonic, please visit www.viewsonic.com.
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This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
The VX2416 and VX2716 Offer Smooth Gameplay Features for Casual and Novice Gamers
Brea, CA (January 19, 2023) – ViewSonic Corp., a leading global provider of visual solutions, introduces the ViewSonic OMNI™ VX16 series of gaming monitors. Available in 24- and 27-inch sizes, the ViewSonic® VX2416 and VX2716 monitors were created to deliver amazing performance, from graphics to refresh rates, for budget-centric casual gaming fans. Loaded with all the features for an immersive gaming experience, the two VX16 models offer versatility and functionality at great price points.
The ViewSonic 24-inch VX2416 and 27-inch VX2716 monitors feature native 1080p Full HD resolution, 100Hz refresh rate, and a 1ms MPRT response time. With AMD FreeSync technology, users can enjoy smooth gameplay by synchronizing the GPU and monitor outputs. Connectivity options include DisplayPort, HDMI 1.4 and audio-out.
“The ViewSonic OMNI VX16 series of monitors were developed to offer the best gaming display solution at budget-friendly prices,” said Jeff Muto, business line director at ViewSonic. “Both monitors include the key features that can make a casual or beginner gamer feel immersed in their games, while also maximizing the monitor’s use for work and productivity.”
Founded in California, ViewSonic is a leading global provider of visual solutions and conducts business in over 100 countries worldwide. As an innovator and visionary, ViewSonic is committed to providing comprehensive hardware and software solutions that include monitors, projectors, digital signage, ViewBoard® interactive displays, and myViewBoard™ software ecosystem. With 35 years of expertise in visual displays, ViewSonic has established a strong position for delivering innovative and reliable solutions for education, enterprise, consumer, and professional markets and helping customers “See the Difference.” To find out more about ViewSonic, please visit www.viewsonic.com.
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*Program, pricing, specifications, and availability are subject to change without notice.
This news release contains forward-looking statements that reflect the Company’s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. Trademark footnote: ViewSonic and the ViewSonic trademarks are trademarks or registered trademarks of ViewSonic Corporation in the United States and/or other countries. All other corporate names and trademarks stated herein are the property of their respective companies.
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